- 06 Jun, 2015 20 commits
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Tim Reiter authored
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Tim Reiter authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Tim Reiter authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Tim Reiter authored
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Tim Reiter authoredalso deleted unnecessary quality settings. 
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Tim Reiter authored
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Tim Reiter authored
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Tim Reiter authored
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Tim Reiter authored
 
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- 05 Jun, 2015 20 commits
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Philipp Adolf authoredInstead of acting as a bullet power up it now immediately destroys a trap on pickup. The trap closest to any player (excluding the player that picked up the destroyer) is destroyed. 
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Alisa Jung authored
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Tim Reiter authored
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Tim Reiter authored
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Alisa Jung authored
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Philipp Adolf authored
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Philipp Adolf authored
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Tim Reiter authored
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Philipp Adolf authoredThis fixes #4 
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Alisa Jung authored
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Alisa Jung authored
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Tim Reiter authoredbugfix: missing bullet prefabs on player. also set heal powerup prefab to trigger and changed bullet speed. 
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Tim Reiter authored
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Tim Reiter authored
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Tim Reiter authored
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Tim Reiter authored
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Alisa Jung authoredConflicts: Assets/Resources/Levels.xml 
 
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