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gamejam-gpn15
dyingIsMainstream
Commits
c77f78df
Commit
c77f78df
authored
Jun 06, 2015
by
Tim Reiter
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Plain Diff
implemented back to menu from game over panel.
parent
3df54979
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4 changed files
with
57 additions
and
10 deletions
+57
-10
Turret.prefab
Assets/Resources/Prefabs/Turret.prefab
+0
-0
GameMaster.cs
Assets/Scripts/GameMaster.cs
+41
-10
Menu.cs
Assets/Scripts/Menu.cs
+16
-0
game.unity
Assets/game.unity
+0
-0
No files found.
Assets/Resources/Prefabs/Turret.prefab
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c77f78df
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Assets/Scripts/GameMaster.cs
View file @
c77f78df
...
...
@@ -7,7 +7,11 @@ public class GameMaster : MonoBehaviour
{
DeserializedLevelsLoader
levelLoader
;
public
PlayerControl
[]
playerPrefabs
;
public
GameObject
gameUIPanel
;
public
GameObject
gameOverPanel
;
public
GameObject
menuBloomPanel
;
public
GameObject
menuPanel
;
public
Text
rankingText
;
private
GameStateTracker
gameStateTracker
;
...
...
@@ -27,21 +31,31 @@ public class GameMaster : MonoBehaviour
level
=
Random
.
Range
(
0
,
levelLoader
.
getLevelCount
());
levelLoader
.
loadLevel
(
level
);
de
leteAllPlayer
s
();
de
stroyDynamicObject
s
();
spawnPlayers
(
numberOfPlayers
);
}
private
void
deleteAllPlayers
()
private
void
deleteAllLevelObjects
()
{
GameObject
level
=
GameObject
.
Find
(
"XmlItems"
);
Destroy
(
level
);
destroyDynamicObjects
();
}
//deletes all objects spawned during the game:
private
void
destroyDynamicObjects
()
{
foreach
(
Transform
child
in
deleteAllChildrenAtRestart
.
transform
)
{
if
(
child
!=
deleteAllChildrenAtRestart
.
gameObject
)
{
Destroy
(
child
.
gameObject
,
0f
);
Destroy
(
child
.
gameObject
,
0f
);
}
}
}
private
void
spawnPlayers
(
int
count
)
{
Debug
.
Log
(
"spawning "
+
count
+
" players"
);
...
...
@@ -103,21 +117,38 @@ public class GameMaster : MonoBehaviour
}
private
void
restartGame
()
{
gameStateTracker
.
reset
();
loadLevel
(
gameStateTracker
.
getNumberOfPlayers
());
//loads a new level randomly
rankingText
.
text
=
""
;
gameOverPanel
.
SetActive
(
false
);
}
private
void
goToMenu
()
{
rankingText
.
text
=
""
;
deleteAllLevelObjects
();
menuBloomPanel
.
SetActive
(
true
);
menuPanel
.
SetActive
(
true
);
menuPanel
.
GetComponent
<
Menu
>().
reset
();
gameOverPanel
.
SetActive
(
false
);
gameUIPanel
.
SetActive
(
false
);
}
void
Update
()
{
if
(
gameOverPanel
.
activeSelf
)
{
if
(
Input
.
GetKeyDown
(
KeyCode
.
Space
))
{
gameStateTracker
.
reset
();
loadLevel
(
gameStateTracker
.
getNumberOfPlayers
());
//loads a new level randomly
rankingText
.
text
=
""
;
gameOverPanel
.
SetActive
(
false
);
restartGame
();
}
else
if
(
Input
.
GetKeyDown
(
KeyCode
.
Return
))
{
goToMenu
();
}
}
}
...
...
Assets/Scripts/Menu.cs
View file @
c77f78df
...
...
@@ -17,6 +17,22 @@ public class Menu : MonoBehaviour
private
bool
WASDAdded
,
ArrowAdded
,
GP1Added
,
GP2Added
,
GP3Added
,
GP4Added
;
public
void
reset
()
{
//resets the number of players:
numberOfRegisteredPlayers
=
0
;
p1Image
.
SetActive
(
false
);
p2Image
.
SetActive
(
false
);
p3Image
.
SetActive
(
false
);
p4Image
.
SetActive
(
false
);
WASDAdded
=
false
;
ArrowAdded
=
false
;
GP1Added
=
false
;
GP2Added
=
false
;
GP3Added
=
false
;
GP4Added
=
false
;
}
void
Start
()
{
#
region
init
bools
...
...
Assets/game.unity
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c77f78df
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