Commit 06a258e8 by Alisa Jung

PlayerControl.spawnDistance has to be 0.2 (how far away from player do bullets spawn)

parent 72430bfa
......@@ -248,7 +248,10 @@ public class PlayerControl : MonoBehaviour
public GameObject healingBulletPrefab;
public GameObject trapDestroyingBulletPrefab;
public float spawnDistance = 1.0f;
/// <summary>
/// Falls das im Editor falsch ist: Auf 0.2 setzen.
/// </summary>
public float spawnDistance = 0.2f;
public void setPowerUpType(int type)
{
powerUpType = type;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment