Commit 06a258e8 by Alisa Jung

PlayerControl.spawnDistance has to be 0.2 (how far away from player do bullets spawn)

parent 72430bfa
...@@ -248,7 +248,10 @@ public class PlayerControl : MonoBehaviour ...@@ -248,7 +248,10 @@ public class PlayerControl : MonoBehaviour
public GameObject healingBulletPrefab; public GameObject healingBulletPrefab;
public GameObject trapDestroyingBulletPrefab; public GameObject trapDestroyingBulletPrefab;
public float spawnDistance = 1.0f; /// <summary>
/// Falls das im Editor falsch ist: Auf 0.2 setzen.
/// </summary>
public float spawnDistance = 0.2f;
public void setPowerUpType(int type) public void setPowerUpType(int type)
{ {
powerUpType = type; powerUpType = type;
......
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