Commit bd11657f by Tim Reiter

added smoke effect for trap destroyer.

parent 36b53389
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......@@ -12,10 +12,13 @@ public class Trap : MonoBehaviour
public GameObject hitEffectPrefab;
private Animator hitEffect;
public GameObject destroyedEffectPrefab;
private Animator destroyedEffect;
void Start()
{
hitEffect = (GameObject.Instantiate(hitEffectPrefab, transform.position, transform.rotation) as GameObject).GetComponent<Animator>();
destroyedEffect = (GameObject.Instantiate(destroyedEffectPrefab, transform.position, transform.rotation) as GameObject).GetComponent<Animator>();
}
void OnTriggerEnter2D(Collider2D other)
......@@ -28,6 +31,13 @@ public class Trap : MonoBehaviour
}
}
//destroys the trap and plays a special animation.
public void destroyTrapWithEffect()
{
destroyedEffect.SetTrigger("Play");
destroyTrap();
}
public void destroyTrap()
{
realPosition = transform.position;
......
......@@ -30,7 +30,7 @@ public class TrapDestroyer : MonoBehaviour
if (bestTrap != null)
{
bestTrap.GetComponent<Trap>().destroyTrap();
bestTrap.GetComponent<Trap>().destroyTrapWithEffect();
}
}
......
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