- 06 Jun, 2015 7 commits
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Philipp Adolf authored
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Tim Reiter authored
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Tim Reiter authored
also deleted unnecessary quality settings.
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Tim Reiter authored
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Tim Reiter authored
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Tim Reiter authored
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Tim Reiter authored
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- 05 Jun, 2015 33 commits
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Philipp Adolf authored
Instead of acting as a bullet power up it now immediately destroys a trap on pickup. The trap closest to any player (excluding the player that picked up the destroyer) is destroyed.
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Alisa Jung authored
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Tim Reiter authored
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Tim Reiter authored
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Alisa Jung authored
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Philipp Adolf authored
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Philipp Adolf authored
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Tim Reiter authored
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Philipp Adolf authored
This fixes #4
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Alisa Jung authored
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Alisa Jung authored
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Tim Reiter authored
bugfix: missing bullet prefabs on player. also set heal powerup prefab to trigger and changed bullet speed.
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Tim Reiter authored
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Tim Reiter authored
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Tim Reiter authored
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Tim Reiter authored
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Alisa Jung authored
Conflicts: Assets/Resources/Levels.xml
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Tim Reiter authored
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Alisa Jung authored
--> ground prefab needs to be fixed! Scale: 22, 0.2, 1 sprite: square_anchorLowerLeft.png BoxCollider: Offset 0.5 0.5, Size: 1 1
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Tim Reiter authored
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Alisa Jung authored
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Alisa Jung authored
TODO for Tim: Add Bullet prefabs to Player, Add Tag "Trap" to Trap prefab.
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Tim Reiter authored
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Tim Reiter authored
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Alisa Jung authored
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Alisa Jung authored
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Alisa Jung authored
For each prefab, each child has to have its unique name.
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