Commit d1ddd2d2 by Alisa Jung

modified ground: anchor is now at lower left (for more precise level design)

--> ground prefab needs to be fixed! Scale: 22, 0.2, 1 sprite: square_anchorLowerLeft.png BoxCollider: Offset 0.5 0.5, Size: 1 1
parent cb6b9e25
......@@ -2,48 +2,29 @@
<Levels>
<Developer StartLevel="0" />
<Level>
<Item prefab="ground" x="-7.8" y="-4" rot="90" scalex="8" scaley="0.2" />
<Item prefab="Start_Position" x="5" />
<Item prefab="Start_Position" x="-5" />
<Item prefab="Start_Position" x="-2.5" />
<Item prefab="Start_Position" x="2.5" />
<Item prefab="ground" y="-1.5" scalex="22.78" />
<Item prefab="ground" x="-7.5" y="-0.38" rot="90" scalex="30" />
<Item prefab="ground" x="7.5" y="-0.38" rot="90" scalex="30" />
<Item prefab="ground" x="4.69" y="-2.71" scalex="22.78" />
<Item prefab="ground" x="-4.7" y="-2.7" scalex="22.78" />
<Item prefab="ground" y="-4" scalex="60" />
<Item prefab="ground" x="-4" y="-1.27" scalex="8" scaley="0.2" />
<Item prefab="ground" x="8" y="-4" rot="90" scalex="8" scaley="0.2" />
<Item prefab="ground" x="2" y="-2.61" scalex="6" scaley="0.2" />
<Item prefab="ground" x="-8" y="-2.61" scalex="6" scaley="0.2" />
<Item prefab="ground" x="-8" y="-4" scalex="16" scaley="0.2" />
<Item prefab="Turret" y="-0.59">
<children prefab="TurretBase" y="3.11" rot="180" />
<children prefab="Cannon" y="3.07" rot="180" scaley="4.02" />
<children prefab="TurretBase" x="-0.72" y="2.96" rot="180" />
<children prefab="Cannon" x="-0.72" y="2.92" rot="180" scaley="4.02" />
<children prefab="TurretButton" x="0.1" y="-3.61" />
</Item>
<Item prefab="ground" x="-6.2" y="1.15" scalex="10" />
<Item prefab="ground" x="6.2" y="1.15" scalex="10" />
<Item prefab="ground" x="-8" y="1.06" scalex="2.3" scaley="0.2" />
<Item prefab="ground" x="5.6" y="1.06" scalex="2.3" scaley="0.2" />
<Item prefab="PortableFire" x="-6.84" y="1.96" scalex="0.2" scaley="0.2">
<children prefab="flame_a_0005" x="-6.84" y="1.96" scalex="2" scaley="2" />
</Item>
<Item prefab="PortableFire" x="6.84" y="1.83" scalex="0.2" scaley="0.2">
<children prefab="flame_a_0005" x="6.84" y="1.83" scalex="2" scaley="2" />
<Item prefab="PortableFire" x="6.84" y="1.96" scalex="0.2" scaley="0.2">
<children prefab="flame_a_0005" x="6.84" y="1.96" scalex="2" scaley="2" />
</Item>
</Level>
<Level>
<Item prefab="Start_Position" x="5" />
<Item prefab="Start_Position" x="-5" />
<Item prefab="Start_Position" x="-2.5" />
<Item prefab="Start_Position" x="2.5" />
<Item prefab="ground" y="-1.5" scalex="22.78" />
<Item prefab="ground" x="-7.5" y="-0.38" rot="90" scalex="30" />
<Item prefab="ground" x="7.5" y="-0.38" rot="90" scalex="30" />
<Item prefab="ground" x="4.69" y="-2.71" scalex="22.78" />
<Item prefab="ground" x="-4.7" y="-2.7" scalex="22.78" />
<Item prefab="ground" y="-4" scalex="60" />
</Level>
<Level>
<Item prefab="Start_Position" x="5" />
<Item prefab="Start_Position" x="-5" />
<Item prefab="Start_Position" />
<Item prefab="ground" x="-7.5" y="-0.38" rot="90" scalex="30" />
<Item prefab="ground" x="7.5" y="-0.38" rot="90" scalex="30" />
<Item prefab="ground" y="-4" scalex="60" />
<Item prefab="ground" x="-8" y="4" scalex="16" scaley="0.2" />
</Level>
</Levels>
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guid: 59ce76bd9a6e4e646a84b8a933902f3e
timeCreated: 1433533058
licenseType: Free
TextureImporter:
fileIDToRecycleName: {}
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
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externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
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cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
maxTextureSize: 2048
textureSettings:
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aniso: 16
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 6
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:
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