- 06 Jun, 2015 14 commits
- 
- 
Philipp Adolf authored
- 
Tim Reiter authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Tim Reiter authored
- 
Tim Reiter authoredalso deleted unnecessary quality settings. 
- 
Tim Reiter authored
- 
Tim Reiter authored
- 
Tim Reiter authored
- 
Tim Reiter authored
 
- 
- 05 Jun, 2015 26 commits
- 
- 
Philipp Adolf authoredInstead of acting as a bullet power up it now immediately destroys a trap on pickup. The trap closest to any player (excluding the player that picked up the destroyer) is destroyed. 
- 
Alisa Jung authored
- 
Tim Reiter authored
- 
Tim Reiter authored
- 
Alisa Jung authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Tim Reiter authored
- 
Philipp Adolf authoredThis fixes #4 
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Alisa Jung authored
- 
Alisa Jung authored
- 
Tim Reiter authoredbugfix: missing bullet prefabs on player. also set heal powerup prefab to trigger and changed bullet speed. 
- 
Tim Reiter authored
- 
Tim Reiter authored
- 
Tim Reiter authored
- 
Tim Reiter authored
- 
Alisa Jung authoredConflicts: Assets/Resources/Levels.xml 
- 
Tim Reiter authored
- 
Alisa Jung authored--> ground prefab needs to be fixed! Scale: 22, 0.2, 1 sprite: square_anchorLowerLeft.png BoxCollider: Offset 0.5 0.5, Size: 1 1 
- 
Tim Reiter authored
- 
Alisa Jung authored
- 
Alisa Jung authoredTODO for Tim: Add Bullet prefabs to Player, Add Tag "Trap" to Trap prefab. 
 
- 

