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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Issues
Open
3
Closed
13
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16
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Benutze neighbors map in precomputeVertexTable
#14
· opened
Sep 24, 2016
by
Philipp Adolf
Speed
CLOSED
0
updated
Sep 27, 2016
Reguläre Dreiecke werden weiter unterteilt
#7
· opened
Sep 19, 2016
by
Philipp Adolf
CLOSED
1
updated
Sep 27, 2016
Irreguläre Dreiecke und Patches sind nicht verbunden
#1
· opened
Sep 01, 2016
by
Philipp Adolf
CLOSED
0
updated
Sep 27, 2016
Standardpfad unter Linux
#11
· opened
Sep 24, 2016
by
Philipp Adolf
CLOSED
0
updated
Sep 26, 2016
Benutze neighbors map in getPatchIndexBuffer
#15
· opened
Sep 24, 2016
by
Philipp Adolf
Speed
CLOSED
0
updated
Sep 26, 2016
findRegular ist langsam
#9
· opened
Sep 23, 2016
by
Philipp Adolf
Speed
CLOSED
1
updated
Sep 26, 2016
Baue neighbors map auf der GPU
#16
· opened
Sep 25, 2016
by
Philipp Adolf
CLOSED
0
updated
Sep 26, 2016
Nachbarn sollten nur einmal berechnet werden
3 of 3 tasks completed
#13
· opened
Sep 24, 2016
by
Philipp Adolf
CLOSED
2
updated
Sep 25, 2016
Fehler bei 2facher Subdivision, Jeep
#12
· opened
Sep 24, 2016
by
Philipp Adolf
CLOSED
1
updated
Sep 24, 2016
Unterteilung funktioniert bei manchen Modellen nicht.
#10
· opened
Sep 24, 2016
by
Philipp Adolf
CLOSED
3
updated
Sep 24, 2016
Neue Vertices sollten an Vertexbuffer angehängt werden
6 of 6 tasks completed
#8
· opened
Sep 22, 2016
by
Philipp Adolf
CLOSED
1
updated
Sep 23, 2016
Reguläre Patches aus unterschiedlichen Subdivleveln
#2
· opened
Sep 01, 2016
by
Philipp Adolf
CLOSED
1
updated
Sep 19, 2016
Triangle sollte pointer auf QVector benutzen
#5
· opened
Sep 01, 2016
by
Philipp Adolf
CLOSED
0
updated
Sep 15, 2016