- 20 Aug, 2016 1 commit
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Philipp Adolf authored
This allows compilers to optimize inclusion of header files by only running the preprocessor once per header. This is supported by GCC and Visual Studio (as well as other compilers) and unsupported compilers simply ignore it. However, GCC can detect the include guards so adding the pragma will likely have no effect.
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- 18 Aug, 2016 2 commits
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Philipp Adolf authored
Splits original mesh into regular and irregular meshes and renders them separately.
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Philipp Adolf authored
findRegular returns two index buffers, one for regular triangles and one for irregular ones.
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- 21 Jul, 2016 4 commits
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Kai Westerkamp authored
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Alisa Jung authored
helper method for finding and matching triangles. fixed some codependent indices in patch index buffer computation.
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Alisa Jung authored
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Kai Westerkamp authored
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- 07 Jul, 2016 2 commits
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Alisa Jung authored
started patch detection. compiles, not used yet. stopped because I don't know what a patch is supposed to do.
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Philipp Adolf authored
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- 04 Jul, 2016 1 commit
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Kai Westerkamp authored
some changes to Mesh entry handle
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- 30 Jun, 2016 1 commit
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Philipp Adolf authored
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- 29 Jun, 2016 3 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 28 Jun, 2016 7 commits
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Philipp Adolf authored
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Alisa Jung authored
precompute new indexbuffer - new vertexbuffer first contains vertex points in order of original vertices in vertex buffer - new vertexbuffer then contains edge points that were created in order of edgeIndices
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
This will make it easier to iterate over all meshes in subdivide when we want to add that feature.
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Philipp Adolf authored
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- 27 Jun, 2016 3 commits
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Alisa Jung authored
vertexIndices: Array of single indices with array with offsets instead of one array with index-vectors
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Philipp Adolf authored
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Philipp Adolf authored
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- 16 Jun, 2016 2 commits
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Alisa Jung authored
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Philipp Adolf authored
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- 15 Jun, 2016 1 commit
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Philipp Adolf authored
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