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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
84b5aebf
Commit
84b5aebf
authored
Jun 30, 2016
by
Philipp Adolf
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Return result from runShader
parent
af72c003
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2 changed files
with
17 additions
and
4 deletions
+17
-4
subdivision.cpp
QTProject/subdivision.cpp
+10
-3
subdivision.h
QTProject/subdivision.h
+7
-1
No files found.
QTProject/subdivision.cpp
View file @
84b5aebf
...
...
@@ -56,7 +56,8 @@ Mesh *Subdivision::subdivide(Mesh *mesh) {
input
.
index_buffer
=
current_mesh
->
getIndexBuffer
();
Tables
tables
=
precomputeTables
(
input
);
runShader
(
input
,
tables
);
Result
result
=
runShader
(
input
,
tables
);
return
NULL
;
}
...
...
@@ -317,9 +318,11 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
return
tables
;
}
void
Subdivision
::
runShader
(
Input
input
,
Tables
&
tables
)
{
Subdivision
::
Result
Subdivision
::
runShader
(
Input
input
,
Tables
&
tables
)
{
qDebug
()
<<
"Running compute shader"
;
Result
result
;
// Create an input buffer for the vertex indices
GLuint
vertex_indices_handle
;
f
->
glGenBuffers
(
1
,
&
vertex_indices_handle
);
...
...
@@ -343,6 +346,7 @@ void Subdivision::runShader(Input input, Tables &tables) {
f
->
glGenBuffers
(
1
,
&
output_handle
);
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
output_handle
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
(
input
.
vertex_buffer
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
)
*
sizeof
(
Vertex
),
NULL
,
GL_DYNAMIC_DRAW
);
result
.
vb_handle
=
output_handle
;
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
0
);
...
...
@@ -357,10 +361,12 @@ void Subdivision::runShader(Input input, Tables &tables) {
qDebug
()
<<
"New vertices:"
;
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
size
();
i
++
)
{
qDebug
()
<<
ptr
[
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
i
]);
}
qDebug
()
<<
"New edge points:"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
size
()
/
4
;
i
++
)
{
qDebug
()
<<
ptr
[
edgeOffset
+
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
edgeOffset
+
i
]);
}
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
...
...
@@ -368,7 +374,8 @@ void Subdivision::runShader(Input input, Tables &tables) {
f
->
glDeleteBuffers
(
1
,
&
vertex_indices_handle
);
f
->
glDeleteBuffers
(
1
,
&
vertex_offsets_handle
);
f
->
glDeleteBuffers
(
1
,
&
edge_indices_handle
);
f
->
glDeleteBuffers
(
1
,
&
output_handle
);
return
result
;
}
void
Subdivision
::
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
)
{
...
...
QTProject/subdivision.h
View file @
84b5aebf
...
...
@@ -31,13 +31,19 @@ private:
QVector
<
GLuint
>
index_buffer
;
};
struct
Result
{
GLuint
vb_handle
;
QVector
<
Vertex
>
vertex_buffer
;
};
QOpenGLFunctions_4_3_Core
*
f
;
QOpenGLShaderProgram
*
edgeShader
;
QOpenGLShaderProgram
*
vertexShader
;
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
Tables
precomputeTables
(
Input
input
);
void
runShader
(
Input
input
,
Tables
&
tables
);
Result
runShader
(
Input
input
,
Tables
&
tables
);
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
);
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
,
GLuint
offset
);
};
...
...
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