- 27 Sep, 2016 26 commits
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Philipp Adolf authored
Resolve "Benutze neighbors map in precomputeVertexTable" Closes #14 See merge request !11
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Kai Westerkamp authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Kai Westerkamp authored
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Kai Westerkamp authored
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Kai Westerkamp authored
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Philipp Adolf authored
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Kai Westerkamp authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
Unterteile reguläre Dreiecke nicht weiter Closes #7 See merge request !9
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 26 Sep, 2016 12 commits
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Philipp Adolf authored
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Philipp Adolf authored
Fix default path for file open Closes #11 See merge request !4
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
Rewrite getPatchIndexBuffer Closes #15 See merge request !6
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Philipp Adolf authored
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Philipp Adolf authored
Resolve "findRegular ist langsam" Closes #9 See merge request !8
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
Resolve "Baue neighbors map auf der GPU" Closes #16 See merge request !7
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Philipp Adolf authored
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Philipp Adolf authored
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- 24 Sep, 2016 2 commits
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Philipp Adolf authored
These models are not closed, they have at least one edge that is not connected to another edge. buddha, bunny and dragon were not tested as they have a lot of triangles.
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Philipp Adolf authored
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