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Kai Westerkamp
Unterteilungsalgorithmen
Commits
9349f665
Commit
9349f665
authored
Sep 27, 2016
by
Philipp Adolf
Browse files
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Plain Diff
Merge branch '14-benutze-neighbors-map-in-precomputevertextable' into 'patchRender'
Resolve "Benutze neighbors map in precomputeVertexTable" Closes
#14
See merge request
!11
parents
25fccdc3
6883649b
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Showing
4 changed files
with
32 additions
and
8 deletions
+32
-8
mesh.cpp
QTProject/mesh.cpp
+21
-4
mesh.h
QTProject/mesh.h
+5
-2
subdivision.cpp
QTProject/subdivision.cpp
+0
-0
subdivision.h
QTProject/subdivision.h
+6
-2
No files found.
QTProject/mesh.cpp
View file @
9349f665
...
...
@@ -40,22 +40,24 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Verti
f
->
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
Vertex
)
*
Vertices
.
size
(),
&
Vertices
[
0
],
GL_STATIC_DRAW
);
QVector
<
unsigned
int
>
patches
;
this
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices
,
Indices_irregular
,
patches
);
this
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices
,
Indices_irregular
,
patches
,
patches
);
}
void
Mesh
::
SubdivEntry
::
init
(
QOpenGLFunctions_4_3_Core
*
f
,
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
){
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
,
QVector
<
unsigned
int
>&
Indices_extra
){
this
->
f
=
f
;
this
->
VB_handle
=
VB_handle
;
vertices
=
Vertices
;
indices_irregular
=
Indices_irregular
;
indices_regular
=
patches
;
indices_extra
=
Indices_extra
;
qCDebug
(
log_mesh
)
<<
"Vertices"
<<
vertices
.
length
();
qCDebug
(
log_mesh
)
<<
"Vertices Irregular"
<<
Vertices_irregular
.
length
();
qCDebug
(
log_mesh
)
<<
"Indices irregular"
<<
indices_irregular
.
length
();
qCDebug
(
log_mesh
)
<<
"Indices patches"
<<
patches
.
length
();
qCDebug
(
log_mesh
)
<<
"Indices extra"
<<
Indices_extra
.
length
();
f
->
glGenBuffers
(
1
,
&
VB_handle_irregular
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
VB_handle_irregular
);
...
...
@@ -71,6 +73,11 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVe
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_regular_handle
);
if
(
patches
.
size
()
!=
0
)
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
patches
.
size
(),
&
patches
[
0
],
GL_STATIC_DRAW
);
f
->
glGenBuffers
(
1
,
&
IB_extra_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_extra_handle
);
if
(
Indices_extra
.
size
()
!=
0
)
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
Indices_extra
.
size
(),
&
Indices_extra
[
0
],
GL_STATIC_DRAW
);
}
...
...
@@ -103,10 +110,10 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice
}
}
void
Mesh
::
MeshEntry
::
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
)
{
void
Mesh
::
MeshEntry
::
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
,
QVector
<
unsigned
int
>&
Indices_extra
)
{
SubdivEntry
*
entry
=
new
SubdivEntry
;
buffers
.
push_back
(
std
::
shared_ptr
<
SubdivEntry
>
(
entry
));
entry
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices_Irregular
,
Indices_irregular
,
patches
);
entry
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices_Irregular
,
Indices_irregular
,
patches
,
Indices_extra
);
}
Mesh
::
MeshEntry
::~
MeshEntry
()
...
...
@@ -495,6 +502,16 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision,
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
3
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices_irregular
.
size
(),
GL_UNSIGNED_INT
,
0
);
}
if
(
!
entry
->
indices_extra
.
isEmpty
()
&&
false
)
{
shader
->
setUniformValue
(
"materialInfo.Diffuse"
,
QVector3D
(
0.0
,
156.0
,
18.0
)
/
255.0
);
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_extra_handle
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
3
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices_extra
.
size
(),
GL_UNSIGNED_INT
,
0
);
}
}
}
...
...
QTProject/mesh.h
View file @
9349f665
...
...
@@ -34,20 +34,23 @@ public:
GLuint
VB_handle
;
GLuint
VB_handle_irregular
;
GLuint
IB_irregular_handle
;
GLuint
IB_regular_handle
;
GLuint
IB_extra_handle
;
QVector
<
Vertex
>
vertices
;
QVector
<
Vertex
>
vertices_irregular
;
QVector
<
unsigned
int
>
indices_irregular
;
QVector
<
unsigned
int
>
indices_regular
;
QVector
<
unsigned
int
>
indices_extra
;
QOpenGLFunctions_4_3_Core
*
f
;
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices_irregular
);
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
);
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
,
QVector
<
unsigned
int
>&
Indices_extra
);
void
updateIndices
();
};
...
...
@@ -56,7 +59,7 @@ public:
~
MeshEntry
();
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices
);
void
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
);
void
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
,
QVector
<
unsigned
int
>&
Indices_extra
);
QString
name
;
...
...
QTProject/subdivision.cpp
View file @
9349f665
This diff is collapsed.
Click to expand it.
QTProject/subdivision.h
View file @
9349f665
...
...
@@ -62,8 +62,11 @@ private:
Tables
precomputeTables
(
Input
input
);
void
buildNeighborsMap
(
QVector
<
Vertex
>
&
vb
,
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
);
QVector
<
Triangle
>
vertexNeighbors
(
Triangle
&
triangle
,
Triangle
::
Neighbor
current_neighbor
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
unsigned
int
offset
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
unsigned
int
offset
,
QVector
<
Triangle
>
extra_old_triangles
);
void
precomputeVertexTable
(
Tables
&
tables
,
QVector
<
Vertex
>
&
vb
,
QVector
<
Triangle
>
&
irregular_triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
);
bool
containsVertexIndex
(
const
QVector
<
Vertex
>
&
vb
,
const
QVector
<
unsigned
int
>
&
vertices
,
const
Vertex
vertex
)
const
;
QVector
<
unsigned
int
>
getAllVertexIndices
(
const
QVector
<
Vertex
>
&
vb
,
const
QVector
<
Triangle
>
&
triangles
);
bool
removeVertexIndex
(
const
QVector
<
Vertex
>
&
vb
,
QVector
<
unsigned
int
>
&
vertices
,
const
Vertex
&
vertex
);
void
updateIndexBuffer
(
QVector
<
unsigned
int
>
&
index_buffer
,
QMap
<
unsigned
int
,
unsigned
int
>
map
);
void
findRegular
(
QVector
<
Triangle
>
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
,
QVector
<
Triangle
>
&
regular
,
QVector
<
Triangle
>
&
irregular
);
Result
runShader
(
Input
input
,
Tables
&
tables
);
...
...
@@ -72,6 +75,7 @@ private:
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
,
GLuint
offset_handle
);
void
updateIrregularForDraw
(
const
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
Result
&
result
);
bool
containsVertex
(
QVector
<
Vertex
>
&
vertices
,
Vertex
vertex
);
QVector
<
Vertex
>
getAllVertices
(
const
QVector
<
Triangle
>
&
triangles
);
QVector3D
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
);
QVector
<
unsigned
int
>
patchIBToTriangleIB
(
QVector
<
unsigned
int
>
ib
);
...
...
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