- prefabs need to be stored in Resources/Prefabs Workflow: - Window --> XmlLevelEditor - Delete - Click "Export..." - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab) - Click "Export..." again - new Level appears in XmlItemsToExport.xml - copy Level to Levels.xml - Load Level from DeserializedLevelsLoader
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DeserializedLevelsCrossChecker.cs | Loading commit data... | |
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DeserializedLevelsLoader.cs | Loading commit data... | |
DeserializedLevelsLoader.cs.meta | Loading commit data... | |
DeserializedLevelsSaver.cs | Loading commit data... | |
DeserializedLevelsSaver.cs.meta | Loading commit data... | |
PlayScript.cs | Loading commit data... | |
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