- prefabs need to be stored in Resources/Prefabs Workflow: - Window --> XmlLevelEditor - Delete - Click "Export..." - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab) - Click "Export..." again - new Level appears in XmlItemsToExport.xml - copy Level to Levels.xml - Load Level from DeserializedLevelsLoader
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| LevelManagement | Loading commit data... | |
| Bullet.cs | Loading commit data... | |
| Bullet.cs.meta | Loading commit data... | |
| CharacterController2D.cs | Loading commit data... | |
| CharacterController2D.cs.meta | Loading commit data... | |
| FireScript.cs | Loading commit data... | |
| FireScript.cs.meta | Loading commit data... | |
| GameStateTracker.cs | Loading commit data... | |
| GameStateTracker.cs.meta | Loading commit data... | |
| LevelManagement.meta | Loading commit data... | |
| PlayerControl.cs | Loading commit data... | |
| PlayerControl.cs.meta | Loading commit data... | |
| PlayerHealth.cs | Loading commit data... | |
| PlayerHealth.cs.meta | Loading commit data... | |
| PowerUpScript.cs | Loading commit data... | |
| PowerUpScript.cs.meta | Loading commit data... | |
| Rocket.cs | Loading commit data... | |
| Rocket.cs.meta | Loading commit data... | |
| ShieldScript.cs | Loading commit data... | |
| ShieldScript.cs.meta | Loading commit data... | |
| Trap.cs | Loading commit data... | |
| Trap.cs.meta | Loading commit data... | |
| Turret.cs | Loading commit data... | |
| Turret.cs.meta | Loading commit data... |