- prefabs need to be stored in Resources/Prefabs Workflow: - Window --> XmlLevelEditor - Delete - Click "Export..." - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab) - Click "Export..." again - new Level appears in XmlItemsToExport.xml - copy Level to Levels.xml - Load Level from DeserializedLevelsLoader
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
LevelManagement | Loading commit data... | |
Bullet.cs | Loading commit data... | |
Bullet.cs.meta | Loading commit data... | |
CharacterController2D.cs | Loading commit data... | |
CharacterController2D.cs.meta | Loading commit data... | |
FireScript.cs | Loading commit data... | |
FireScript.cs.meta | Loading commit data... | |
GameStateTracker.cs | Loading commit data... | |
GameStateTracker.cs.meta | Loading commit data... | |
LevelManagement.meta | Loading commit data... | |
PlayerControl.cs | Loading commit data... | |
PlayerControl.cs.meta | Loading commit data... | |
PlayerHealth.cs | Loading commit data... | |
PlayerHealth.cs.meta | Loading commit data... | |
PowerUpScript.cs | Loading commit data... | |
PowerUpScript.cs.meta | Loading commit data... | |
Rocket.cs | Loading commit data... | |
Rocket.cs.meta | Loading commit data... | |
ShieldScript.cs | Loading commit data... | |
ShieldScript.cs.meta | Loading commit data... | |
Trap.cs | Loading commit data... | |
Trap.cs.meta | Loading commit data... | |
Turret.cs | Loading commit data... | |
Turret.cs.meta | Loading commit data... |