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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTC_noise<div class="ingroups"><a class="el" href="a00154.html">GTC Extensions (Stable)</a></div></div> </div>
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Functions</h2></td></tr>
<tr class="memitem:ga14e5975486b2b36e747861d3c65b16c1"><td class="memTemplParams" colspan="2">template<typename T , precision P, template< typename, precision > class vecType> </td></tr>
<tr class="memitem:ga14e5975486b2b36e747861d3c65b16c1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga14e5975486b2b36e747861d3c65b16c1">perlin</a> (vecType< T, P > const &p)</td></tr>
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<tr class="memitem:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memTemplParams" colspan="2">template<typename T , precision P, template< typename, precision > class vecType> </td></tr>
<tr class="memitem:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga7e103ffffacb322fe2d4863c372ae2fd">perlin</a> (vecType< T, P > const &p, vecType< T, P > const &rep)</td></tr>
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<tr class="memitem:ga05f5ab240c9a3fdeee353636e464c285"><td class="memTemplParams" colspan="2">template<typename T , precision P, template< typename, precision > class vecType> </td></tr>
<tr class="memitem:ga05f5ab240c9a3fdeee353636e464c285"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga05f5ab240c9a3fdeee353636e464c285">simplex</a> (vecType< T, P > const &p)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> <<a class="el" href="a00073.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>> need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL T glm::perlin </td>
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<td class="paramtype">vecType< T, P > const & </td>
<td class="paramname"><em>p</em></td><td>)</td>
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<p>Classic perlin noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::perlin </td>
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<p>Periodic perlin noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL T glm::simplex </td>
<td>(</td>
<td class="paramtype">vecType< T, P > const & </td>
<td class="paramname"><em>p</em></td><td>)</td>
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<p>Simplex noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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