(when a triangle can't find all three adjacent vertices: don't create new edge points, keep indices for old triangle. Still creates holes though, since vertex points are moved anyway.)
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assimp | Loading commit data... | |
.gitignore | Loading commit data... | |
README.md | Loading commit data... | |
Subdivision.pro | Loading commit data... | |
animate.frag | Loading commit data... | |
assimp.dll | Loading commit data... | |
assimp.lib | Loading commit data... | |
camera.cpp | Loading commit data... | |
camera.h | Loading commit data... | |
main.cpp | Loading commit data... | |
mainwidget.cpp | Loading commit data... | |
mainwidget.h | Loading commit data... | |
mainwindow.cpp | Loading commit data... | |
mainwindow.h | Loading commit data... | |
mainwindow.ui | Loading commit data... | |
mesh.cpp | Loading commit data... | |
mesh.h | Loading commit data... | |
moc_mainwindow.cpp | Loading commit data... | |
resources.qrc | Loading commit data... | |
subdivide.frag | Loading commit data... | |
subdivide.geo | Loading commit data... | |
subdivide.tcs | Loading commit data... | |
subdivide.tes | Loading commit data... | |
subdivide.vert | Loading commit data... | |
subdivision-edge.compute | Loading commit data... | |
subdivision-vertex.compute | Loading commit data... | |
subdivision.cpp | Loading commit data... | |
subdivision.h | Loading commit data... | |
texture.cpp | Loading commit data... | |
texture.h | Loading commit data... |