- 07 Jul, 2016 11 commits
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Kai Westerkamp authored
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Alisa Jung authored
(when a triangle can't find all three adjacent vertices: don't create new edge points, keep indices for old triangle. Still creates holes though, since vertex points are moved anyway.)
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Kai Westerkamp authored
normal fix
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Kai Westerkamp authored
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Kai Westerkamp authored
- 04 Jul, 2016 1 commit
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Kai Westerkamp authored
some changes to Mesh entry handle
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- 01 Jul, 2016 5 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 30 Jun, 2016 1 commit
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Philipp Adolf authored
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- 29 Jun, 2016 8 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 28 Jun, 2016 13 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Alisa Jung authored
precompute new indexbuffer - new vertexbuffer first contains vertex points in order of original vertices in vertex buffer - new vertexbuffer then contains edge points that were created in order of edgeIndices
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
This will make it easier to iterate over all meshes in subdivide when we want to add that feature.
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Philipp Adolf authored
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Philipp Adolf authored
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- 27 Jun, 2016 1 commit
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Alisa Jung authored
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