- 07 Jul, 2016 11 commits
- 
- 
Kai Westerkamp authored
- 
Alisa Jung authored(when a triangle can't find all three adjacent vertices: don't create new edge points, keep indices for old triangle. Still creates holes though, since vertex points are moved anyway.) 
- 
Kai Westerkamp authorednormal fix 
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Kai Westerkamp authored
- 
Kai Westerkamp authored
 
- 04 Jul, 2016 1 commit
- 
- 
Kai Westerkamp authoredsome changes to Mesh entry handle 
 
- 
- 01 Jul, 2016 5 commits
- 
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
 
- 
- 30 Jun, 2016 1 commit
- 
- 
Philipp Adolf authored
 
- 
- 29 Jun, 2016 8 commits
- 
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
 
- 
- 28 Jun, 2016 13 commits
- 
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Alisa Jung authoredprecompute new indexbuffer - new vertexbuffer first contains vertex points in order of original vertices in vertex buffer - new vertexbuffer then contains edge points that were created in order of edgeIndices 
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authored
- 
Philipp Adolf authoredThis will make it easier to iterate over all meshes in subdivide when we want to add that feature. 
- 
Philipp Adolf authored
- 
Philipp Adolf authored
 
- 
- 27 Jun, 2016 1 commit
- 
- 
Alisa Jung authored
 
- 
