- 25 Aug, 2016 1 commit
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Philipp Adolf authored
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- 22 Aug, 2016 12 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
This way we only have to match triangles with their succesors.
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Philipp Adolf authored
When we matched with a rotated triangle the name of the rotated triangle's edge was wrong.
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 20 Aug, 2016 10 commits
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Philipp Adolf authored
Now Triangle can be used as the key of a QMap
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
This allows compilers to optimize inclusion of header files by only running the preprocessor once per header. This is supported by GCC and Visual Studio (as well as other compilers) and unsupported compilers simply ignore it. However, GCC can detect the include guards so adding the pragma will likely have no effect.
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
Pawel used outer = 6 and inner = 10 in his program, this uses those values for the first subdivision level and scales linearly
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- 18 Aug, 2016 6 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
Splits original mesh into regular and irregular meshes and renders them separately.
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Philipp Adolf authored
findRegular returns two index buffers, one for regular triangles and one for irregular ones.
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- 17 Aug, 2016 5 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 21 Jul, 2016 6 commits
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Kai Westerkamp authored
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Kai Westerkamp authored
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Kai Westerkamp authored
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Alisa Jung authored
helper method for finding and matching triangles. fixed some codependent indices in patch index buffer computation.
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Alisa Jung authored
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Alisa Jung authored
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