Commit 8298651c by Philipp Adolf

Change tesselation factors

Pawel used outer = 6 and inner = 10 in his program, this uses those values for the first subdivision level and scales linearly
parent 9d9e4300
......@@ -13,10 +13,10 @@ void main()
float tesselation = subdiv+1;
gl_TessLevelOuter[0] = tesselation;
gl_TessLevelOuter[1] = tesselation;
gl_TessLevelOuter[2] = tesselation;
gl_TessLevelOuter[0] = 3 * tesselation;
gl_TessLevelOuter[1] = 3 * tesselation;
gl_TessLevelOuter[2] = 3 * tesselation;
gl_TessLevelInner[0] = tesselation;
gl_TessLevelInner[0] = 5 * tesselation;
}
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