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Kai Westerkamp
Unterteilungsalgorithmen
Commits
dda3ba31
Commit
dda3ba31
authored
Sep 23, 2016
by
Philipp Adolf
Browse files
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Plain Diff
Merge branch 'append-vertices' into patchRender
Fixes
#8
parents
b8573a72
72c43a22
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Showing
4 changed files
with
82 additions
and
23 deletions
+82
-23
resources.qrc
QTProject/resources.qrc
+1
-0
subdivision-copy.compute
QTProject/subdivision-copy.compute
+21
-0
subdivision.cpp
QTProject/subdivision.cpp
+55
-21
subdivision.h
QTProject/subdivision.h
+5
-2
No files found.
QTProject/resources.qrc
View file @
dda3ba31
...
...
@@ -5,6 +5,7 @@
<file>subdivide.tcs</file>
<file>subdivide.tes</file>
<file>subdivide.vert</file>
<file>subdivision-copy.compute</file>
<file>subdivision-edge.compute</file>
<file>subdivision-vertex.compute</file>
<file>subdivideRegular.tcs</file>
...
...
QTProject/subdivision-copy.compute
0 → 100644
View file @
dda3ba31
#version 430 core
layout (local_size_x = 1) in;
struct Vertex {
vec3 pos;
vec3 norm;
vec2 uv;
};
layout(std430, binding=0) readonly buffer Input {
Vertex vertices_in[];
};
layout(std430, binding=1) writeonly buffer Output {
Vertex vertices_out[];
};
void main(){
vertices_out[gl_GlobalInvocationID.x] = vertices_in[gl_GlobalInvocationID.x];
}
QTProject/subdivision.cpp
View file @
dda3ba31
...
...
@@ -10,6 +10,7 @@ Subdivision::Subdivision(QOpenGLFunctions_4_3_Core *f)
Subdivision
::~
Subdivision
()
{
delete
copyShader
;
delete
edgeShader
;
delete
vertexShader
;
}
...
...
@@ -21,7 +22,10 @@ QString Subdivision::formatTimeMeasurement(int time){
}
void
Subdivision
::
init
()
{
QString
source
=
QLatin1String
(
":/subdivision-edge.compute"
);
QString
source
=
QLatin1String
(
":/subdivision-copy.compute"
);
copyShader
=
initComputeShaderProgram
(
source
);
source
=
QLatin1String
(
":/subdivision-edge.compute"
);
edgeShader
=
initComputeShaderProgram
(
source
);
source
=
QLatin1String
(
":/subdivision-vertex.compute"
);
...
...
@@ -172,11 +176,15 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
precomputeEdgeTable
(
tables
,
triangles
,
triangles_regular
,
(
unsigned
int
)
vb
.
length
());
qCDebug
(
log_timing
)
<<
"precomputeEdgeTable:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
QMap
<
unsigned
int
,
unsigned
int
>
modified_vertices
;
subTimer
.
restart
();
precomputeVertexTable
(
tables
,
input
);
precomputeVertexTable
(
tables
,
input
,
modified_vertices
);
qCDebug
(
log_timing
)
<<
"precomputeVertexTable:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
//tables.patch_index_regular = getPatchIndexBuffer(ib, QVector<unsigned int>());//TODO pass regular and irregular index buffer?
subTimer
.
restart
();
updateIndexBuffer
(
tables
.
index_buffer
,
modified_vertices
);
qCDebug
(
log_timing
)
<<
"updateIndexBuffer:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
qCDebug
(
log_subdiv
)
<<
"Precompute Tables Done"
;
return
tables
;
}
...
...
@@ -303,18 +311,20 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
}
}
void
Subdivision
::
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
)
{
void
Subdivision
::
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
)
{
//compute vertex table
//Format: First entry: original vertex. Other entries: adjacent vertices.
QVector
<
QVector
<
unsigned
int
>
>
duplicates
;
//for debugging
QVector
<
unsigned
int
>
ib_combined
=
input
.
index_irregular_buffer
+
input
.
index_regular_buffer
;
unsigned
int
offset
=
0
;
unsigned
int
output_offset
=
input
.
vertex_buffer
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
;
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
length
();
i
++
){
//hat evtl viel redundanz
QVector
<
Vertex
>
adj_v
;
//helfer
tables
.
vertex_offsets
.
push_back
(
offset
);
tables
.
vertex_indices
.
push_back
(
i
);
modified_vertices
.
insert
(
i
,
output_offset
+
i
);
offset
++
;
Vertex
originalVertex
=
input
.
vertex_buffer
[
i
];
...
...
@@ -378,6 +388,13 @@ void Subdivision::precomputeVertexTable(Subdivision::Tables &tables, Input &inpu
}
}
void
Subdivision
::
updateIndexBuffer
(
QVector
<
unsigned
int
>
&
index_buffer
,
QMap
<
unsigned
int
,
unsigned
int
>
map
)
{
for
(
int
i
=
0
;
i
<
index_buffer
.
length
();
i
++
)
{
unsigned
int
old
=
index_buffer
[
i
];
index_buffer
[
i
]
=
map
.
value
(
old
,
old
);
}
}
void
Subdivision
::
splitRegular
(
Mesh
*
mesh
)
{
QTime
totalTimer
;
totalTimer
.
start
();
...
...
@@ -711,38 +728,36 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
tables
.
edge_indices
.
size
()
*
sizeof
(
GLuint
),
tables
.
edge_indices
.
data
(),
GL_DYNAMIC_DRAW
);
// Create an output buffer
// the new vertex buffer contains the old vertices + the new edge vertices + the modified non-edge vertices
unsigned
int
output_size
=
input
.
vertex_buffer
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
+
(
tables
.
vertex_offsets
.
size
()
-
1
);
GLuint
output_handle
;
f
->
glGenBuffers
(
1
,
&
output_handle
);
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
output_handle
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
(
input
.
vertex_buffer
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
)
*
sizeof
(
Vertex
),
NULL
,
GL_DYNAMIC_DRAW
);
f
->
glBufferData
(
GL_SHADER_STORAGE_BUFFER
,
output_size
*
sizeof
(
Vertex
),
NULL
,
GL_DYNAMIC_DRAW
);
result
.
vb_handle
=
output_handle
;
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
0
);
QTime
timer
;
timer
.
start
();
run
VertexShader
(
input
.
vertex_buffer
.
size
(),
input
.
vb_handle
,
vertex_indices_handle
,
vertex_offsets
_handle
,
output_handle
);
int
vertex
Time
=
timer
.
elapsed
();
run
CopyShader
(
input
.
vertex_buffer
.
size
(),
input
.
vb
_handle
,
output_handle
);
int
copy
Time
=
timer
.
elapsed
();
timer
.
restart
();
int
edge
O
ffset
=
input
.
vertex_buffer
.
size
();
runEdgeShader
(
tables
.
edge_indices
.
size
()
/
4
,
input
.
vb_handle
,
edge_indices_handle
,
output_handle
,
edge
O
ffset
);
int
edge
_o
ffset
=
input
.
vertex_buffer
.
size
();
runEdgeShader
(
tables
.
edge_indices
.
size
()
/
4
,
input
.
vb_handle
,
edge_indices_handle
,
output_handle
,
edge
_o
ffset
);
int
edgeTime
=
timer
.
elapsed
();
timer
.
restart
();
int
vertex_offset
=
edge_offset
+
tables
.
edge_indices
.
size
()
/
4
;
runVertexShader
(
input
.
vertex_buffer
.
size
(),
input
.
vb_handle
,
vertex_indices_handle
,
vertex_offsets_handle
,
output_handle
,
vertex_offset
);
int
vertexTime
=
timer
.
elapsed
();
timer
.
restart
();
// Map the output buffer so we can read the results
f
->
glBindBuffer
(
GL_SHADER_STORAGE_BUFFER
,
output_handle
);
Vertex
*
ptr
;
ptr
=
(
Vertex
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
qCDebug
(
log_subdiv_trace
)
<<
"New vertices:"
;
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
size
();
i
++
)
{
qCDebug
(
log_subdiv_trace
)
<<
ptr
[
i
].
pos
;
for
(
unsigned
int
i
=
0
;
i
<
output_size
;
i
++
)
{
result
.
vertex_buffer
.
push_back
(
ptr
[
i
]);
}
qCDebug
(
log_subdiv_trace
)
<<
"New edge points:"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
size
()
/
4
;
i
++
)
{
qCDebug
(
log_subdiv_trace
)
<<
ptr
[
edgeOffset
+
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
edgeOffset
+
i
]);
}
int
bufferbildTime
=
timer
.
elapsed
();
f
->
glUnmapBuffer
(
GL_SHADER_STORAGE_BUFFER
);
...
...
@@ -752,17 +767,36 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
f
->
glDeleteBuffers
(
1
,
&
vertex_offsets_handle
);
f
->
glDeleteBuffers
(
1
,
&
edge_indices_handle
);
qCDebug
(
log_timing
)
<<
"Compute Shader done. Vertexshader"
<<
vertexTime
<<
"ms; EdgeShader"
<<
edgeTime
<<
" BufferToCPU"
<<
bufferbildTime
<<
"ms"
;
qCDebug
(
log_timing
)
<<
"Compute Shader done.
Copyshader"
<<
copyTime
<<
"ms;
Vertexshader"
<<
vertexTime
<<
"ms; EdgeShader"
<<
edgeTime
<<
" BufferToCPU"
<<
bufferbildTime
<<
"ms"
;
return
result
;
}
void
Subdivision
::
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
)
{
void
Subdivision
::
runCopyShader
(
GLuint
size
,
GLuint
vb_in
,
GLuint
vb_out
)
{
copyShader
->
bind
();
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
0
,
vb_in
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
1
,
vb_out
);
// Run the shader
f
->
glDispatchCompute
(
size
,
1
,
1
);
// Wait for the shader to complete and the data to be written back to the global memory
f
->
glMemoryBarrier
(
GL_SHADER_STORAGE_BARRIER_BIT
);
// Unbind the buffers from the shader
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
0
,
0
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
1
,
0
);
copyShader
->
release
();
}
void
Subdivision
::
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
,
GLuint
offset
)
{
vertexShader
->
bind
();
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
0
,
vb_handle
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
1
,
vertex_indices_handle
);
f
->
glBindBufferBase
(
GL_SHADER_STORAGE_BUFFER
,
2
,
vertex_offsets_handle
);
f
->
glBindBuffer
Base
(
GL_SHADER_STORAGE_BUFFER
,
3
,
output_handle
);
f
->
glBindBuffer
Range
(
GL_SHADER_STORAGE_BUFFER
,
3
,
output_handle
,
offset
*
sizeof
(
Vertex
),
size
*
sizeof
(
Vertex
)
);
// Run the shader
f
->
glDispatchCompute
(
size
,
1
,
1
);
...
...
QTProject/subdivision.h
View file @
dda3ba31
...
...
@@ -51,16 +51,19 @@ private:
QString
formatTimeMeasurement
(
int
time
);
QOpenGLFunctions_4_3_Core
*
f
;
QOpenGLShaderProgram
*
copyShader
;
QOpenGLShaderProgram
*
edgeShader
;
QOpenGLShaderProgram
*
vertexShader
;
QOpenGLShaderProgram
*
initComputeShaderProgram
(
QString
&
source
);
Tables
precomputeTables
(
Input
input
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QVector
<
Triangle
>
&
triangles_regular
,
unsigned
int
offset
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
);
void
updateIndexBuffer
(
QVector
<
unsigned
int
>
&
index_buffer
,
QMap
<
unsigned
int
,
unsigned
int
>
map
);
void
findRegular
(
QVector
<
unsigned
int
>
index_buffer
,
QVector
<
Vertex
>
vertex_buffer
,
QVector
<
unsigned
int
>
&
regular
,
QVector
<
unsigned
int
>
&
irregular
);
Result
runShader
(
Input
input
,
Tables
&
tables
);
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
);
void
runCopyShader
(
GLuint
size
,
GLuint
vb_in
,
GLuint
vb_out
);
void
runVertexShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
vertex_indices_handle
,
GLuint
vertex_offsets_handle
,
GLuint
output_handle
,
GLuint
offset
);
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
,
GLuint
offset
);
QVector
<
unsigned
int
>
patchIBToTriangleIB
(
QVector
<
unsigned
int
>
ib
);
...
...
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