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Kai Westerkamp
MasterTestProjekt
Commits
754476dc
Commit
754476dc
authored
Apr 27, 2017
by
wester
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lod an negative distance (inside bounding)
parent
2906199f
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3 changed files
with
5 additions
and
4 deletions
+5
-4
Minimal_Default.umap
Content/MobileStarterContent/Maps/Minimal_Default.umap
+0
-0
Minimal_Default_BuiltData.uasset
...obileStarterContent/Maps/Minimal_Default_BuiltData.uasset
+0
-0
Tileset.cpp
Source/MasterTestProject/Tileset.cpp
+5
-4
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Content/MobileStarterContent/Maps/Minimal_Default.umap
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Content/MobileStarterContent/Maps/Minimal_Default_BuiltData.uasset
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Source/MasterTestProject/Tileset.cpp
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754476dc
...
...
@@ -98,7 +98,7 @@ double FTile::getScreenSpaceError(double lambda, FVector CamLocation)
//SSE http://folk.uio.no/inftt/Div/visualization2.pdf
double
sse
=
lambda
*
this
->
geometricError
/
dist
;
//
UE_LOG(TILES, Error, TEXT("sse = %f, geoE = %f Dist %f"), sse, this->geometricError, dist);
UE_LOG
(
TILES
,
Error
,
TEXT
(
"sse = %f, geoE = %f Dist %f"
),
sse
,
this
->
geometricError
,
dist
);
return
sse
;
}
...
...
@@ -135,7 +135,7 @@ void ATilesetActor::updateScreenSpaceError(FTile* current, double currentSSE, do
{
double
ScreenSpaceError1
=
current
->
getScreenSpaceError
(
constant
,
CamLocation
);
if
(
ScreenSpaceError1
>
LODtreshold
&&
current
->
children
.
Num
()
>
0
)
{
if
(
(
ScreenSpaceError1
>
LODtreshold
||
ScreenSpaceError1
<
0
)
&&
current
->
children
.
Num
()
>
0
)
{
for
(
FTile
*
child
:
current
->
children
)
{
updateScreenSpaceError
(
child
,
0
,
constant
,
CamLocation
);
...
...
@@ -405,7 +405,7 @@ float FBoundingVolume::getDistanceTo(FVector Position, FMatrix bouindingTransfor
FVector
ZAxis
=
FVector
(
box
[
9
],
box
[
10
],
box
[
11
]);
//TODO FIXME is currently spher distance
UE_LOG
(
TILES
,
Error
,
TEXT
(
"Box distance is not implemented"
));
//
UE_LOG(TILES, Error, TEXT("Box distance is not implemented"));
double
dist
=
(
localPos
-
Center
).
Size
();
distance
=
dist
-
FMath
::
Max3
(
XAxis
.
Size
(),
YAxis
.
Size
(),
ZAxis
.
Size
());
...
...
@@ -413,8 +413,9 @@ float FBoundingVolume::getDistanceTo(FVector Position, FMatrix bouindingTransfor
else
if
(
region
.
Num
()
==
6
)
{
// WGS84
//TODO FIXME is currently spher distance
UE_LOG
(
TILES
,
Error
,
TEXT
(
"Region distance is not implemented"
));
//
UE_LOG(TILES, Error, TEXT("Region distance is not implemented"));
FVector
Center
=
FVector
(
0
,
0
,
6378137
);
UE_LOG
(
TILES
,
Error
,
TEXT
(
"Position %s, Center %s, Transform %s"
),
*
Position
.
ToString
(),
*
Center
.
ToString
(),
*
bouindingTransformation
.
ToString
());
double
dist
=
(
Position
-
Center
).
Size
();
distance
=
dist
;
}
else
if
(
sphere
.
Num
()
==
4
)
{
...
...
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