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Kai Westerkamp
MasterTestProjekt
Commits
2906199f
Commit
2906199f
authored
Apr 26, 2017
by
wester
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started Bounding Boxes
parent
6e1ee0e8
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5 changed files
with
74 additions
and
13 deletions
+74
-13
Tileset.cpp
Source/MasterTestProject/Tileset.cpp
+68
-8
Tileset.h
Source/MasterTestProject/Tileset.h
+3
-0
ProceduralEntity.cpp
Source/MasterTestProject/ue4-assimp/ProceduralEntity.cpp
+1
-3
ProceduralEntity.h
Source/MasterTestProject/ue4-assimp/ProceduralEntity.h
+1
-1
assimp
assimp
+1
-1
No files found.
Source/MasterTestProject/Tileset.cpp
View file @
2906199f
...
...
@@ -6,6 +6,7 @@
#include "TileDownloader.h"
#include "ue4-assimp/ProceduralEntity.h"
#include "Tileset.h"
#include "Kismet/KismetMathLibrary.h"
ATilesetActor
::
ATilesetActor
(
const
FObjectInitializer
&
ObjectInitializer
)
{
...
...
@@ -75,8 +76,19 @@ void ATilesetActor::Tick(float DeltaSeconds)
double
FTile
::
getScreenSpaceError
(
double
lambda
,
FVector
CamLocation
)
{
FMatrix
matrix
=
FMatrix
();
if
(
content
.
absoluteTileTranforms
.
Num
()
>
0
)
{
matrix
=
content
.
absoluteTileTranforms
[
0
];
}
else
{
matrix
=
*
getAbsoluteTransform
();
}
FVector
ActorPos
=
FTransform
(
*
this
->
getAbsoluteTransform
()).
GetTranslation
();
double
dist
=
(
CamLocation
-
ActorPos
).
Size
();
double
dist
=
boundingVolume
.
getDistanceTo
(
CamLocation
,
matrix
);
(
CamLocation
-
ActorPos
).
Size
();
if
(
content
.
url
.
EndsWith
(
"i3d"
))
{
...
...
@@ -227,11 +239,13 @@ void ATilesetActor::parseBatched3DTile(const TArray<uint8> data, FTile * tile)
#endif
gltf
->
AttachToActor
(
this
,
FAttachmentTransformRules
::
KeepWorldTransform
);
FMatrix
leftToRight
(
FVector
(
-
1
,
0
,
0
),
FVector
(
0
,
0
,
1
),
FVector
(
0
,
1
,
0
),
FVector
(
0
,
0
,
0
));
gltf
->
SetActorRelativeTransform
(
FTransform
(
leftToRight
*
*
tile
->
getAbsoluteTransform
()));
FMatrix
globalTielTransform
=
leftToRight
*
*
tile
->
getAbsoluteTransform
();
gltf
->
SetActorRelativeTransform
(
FTransform
(
globalTielTransform
));
int
GLTFstart
=
b3dmheader
->
getGLTFStart
();
gltf
->
loadModel
(
&
data
.
GetData
()[
GLTFstart
],
(
data
.
Num
()
-
GLTFstart
));
tile
->
content
.
tiles
.
Add
(
gltf
);
tile
->
content
.
absoluteTileTranforms
.
Add
(
globalTielTransform
);
tile
->
setVisible
(
false
);
}
}
...
...
@@ -277,7 +291,8 @@ void ATilesetActor::parseInstanced3DTile(const TArray<uint8> data, FTile * tile)
for
(
FVector
pos
:
positons
)
{
outputString
+=
"["
+
pos
.
ToString
()
+
"] "
;
AProceduralEntity
*
clone
=
gltf
->
clone
(
pos
);
AProceduralEntity
*
clone
=
gltf
->
clone
();
FMatrix
instanceTranform
=
FMatrix
();
if
(
JsonParsed
->
GetBoolField
(
"EAST_NORTH_UP"
))
{
FVector
up
(
pos
);
...
...
@@ -286,15 +301,22 @@ void ATilesetActor::parseInstanced3DTile(const TArray<uint8> data, FTile * tile)
FVector
east
=
FVector
::
CrossProduct
(
Z
,
up
);
FVector
north
=
FVector
::
CrossProduct
(
east
,
up
);
FMatrix
NEU
(
north
,
up
,
east
,
pos
);
clone
->
SetActorTransform
(
FTransform
(
NEU
));
instanceTranform
=
NEU
;
}
else
{
FTransform
trans
=
FTransform
(
pos
);
instanceTranform
=
trans
.
ToMatrixWithScale
();
//TODO add rotation and ransform gltf -> tiles
}
clone
->
SetActorTransform
(
FTransform
(
instanceTranform
));
tile
->
content
.
absoluteTileTranforms
.
Add
(
instanceTranform
);
tile
->
content
.
tiles
.
Add
(
clone
);
}
tile
->
content
.
tiles
.
Add
(
gltf
);
gltf
->
SetActorTransform
(
FTransform
(
positons
[
0
]));
FTransform
trans
=
FTransform
(
positons
[
0
]);
tile
->
content
.
absoluteTileTranforms
.
Add
(
trans
.
ToMatrixWithScale
());
gltf
->
SetActorTransform
(
trans
);
outputString
+=
"]"
;
UE_LOG
(
TILES
,
Warning
,
TEXT
(
"InStanced 3D Model Positions %s"
),
*
outputString
);
}
...
...
@@ -370,3 +392,41 @@ FMatrix * FTile::getAbsoluteTransform()
return
absoluteTransform
;
}
float
FBoundingVolume
::
getDistanceTo
(
FVector
Position
,
FMatrix
bouindingTransformation
)
{
FVector
localPos
=
bouindingTransformation
.
Inverse
().
TransformFVector4
(
FVector4
(
Position
,
1
));
float
distance
=
0.0
f
;
if
(
box
.
Num
()
==
12
)
{
FVector
Center
=
FVector
(
box
[
0
],
box
[
1
],
box
[
2
]);
//implicit Halflength
FVector
XAxis
=
FVector
(
box
[
3
],
box
[
4
],
box
[
5
]);
FVector
YAxis
=
FVector
(
box
[
6
],
box
[
7
],
box
[
8
]);
FVector
ZAxis
=
FVector
(
box
[
9
],
box
[
10
],
box
[
11
]);
//TODO FIXME is currently spher distance
UE_LOG
(
TILES
,
Error
,
TEXT
(
"Box distance is not implemented"
));
double
dist
=
(
localPos
-
Center
).
Size
();
distance
=
dist
-
FMath
::
Max3
(
XAxis
.
Size
(),
YAxis
.
Size
(),
ZAxis
.
Size
());
}
else
if
(
region
.
Num
()
==
6
)
{
// WGS84
//TODO FIXME is currently spher distance
UE_LOG
(
TILES
,
Error
,
TEXT
(
"Region distance is not implemented"
));
FVector
Center
=
FVector
(
0
,
0
,
6378137
);
double
dist
=
(
Position
-
Center
).
Size
();
distance
=
dist
;
}
else
if
(
sphere
.
Num
()
==
4
)
{
double
dist
=
(
localPos
-
FVector
(
sphere
[
0
],
sphere
[
1
],
sphere
[
2
])).
Size
();
distance
=
dist
-
sphere
[
3
];
}
else
{
UE_LOG
(
TILES
,
Error
,
TEXT
(
"Not Allowed Tranformation"
));
}
return
distance
;
}
Source/MasterTestProject/Tileset.h
View file @
2906199f
...
...
@@ -77,6 +77,8 @@ struct FBoundingVolume
UPROPERTY
()
TArray
<
float
>
sphere
;
//4 Elemete
float
getDistanceTo
(
FVector
LocalPosition
,
FMatrix
bouindingTransformation
);
};
USTRUCT
()
...
...
@@ -94,6 +96,7 @@ struct FTileContent
TArray
<
uint8
>
content
;
struct
FTileset
*
tileset
;
TArray
<
class
AProceduralEntity
*>
tiles
;
TArray
<
FMatrix
>
absoluteTileTranforms
;
FTileContent
()
{
tileset
=
nullptr
;
...
...
Source/MasterTestProject/ue4-assimp/ProceduralEntity.cpp
View file @
2906199f
...
...
@@ -288,7 +288,7 @@ void AProceduralEntity::loadModel(const uint8* RawFileData, int32 lenght) {
UE_LOG
(
GLTF
,
Log
,
TEXT
(
"GLTF loaded: %i Vertecies in %f seconds"
),
_numVertecies
,
end
-
start
);
}
AProceduralEntity
*
AProceduralEntity
::
clone
(
const
FVector
position
)
AProceduralEntity
*
AProceduralEntity
::
clone
()
{
FActorSpawnParameters
Parameters
;
Parameters
.
Template
=
this
;
...
...
@@ -298,8 +298,6 @@ AProceduralEntity* AProceduralEntity::clone(const FVector position)
#if WITH_EDITOR
New
->
SetFolderPath
(
this
->
GetFolderPath
());
#endif
FTransform
trans
=
FTransform
(
position
);
New
->
SetActorTransform
(
trans
);
return
New
;
...
...
Source/MasterTestProject/ue4-assimp/ProceduralEntity.h
View file @
2906199f
...
...
@@ -56,7 +56,7 @@ public:
void
loadModel
(
const
uint8
*
RawFileData
,
int32
lenght
);
AProceduralEntity
*
clone
(
FVector
position
);
AProceduralEntity
*
clone
();
void
setActorDisabled
(
bool
disabled
);
...
...
assimp
@
1ab85f16
Subproject commit
63485bdd265729d2ae8c65ef0bc4c6bfe4c4df73
Subproject commit
1ab85f16ff687c214ebe61a1f598b3de60fe2487
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