- prefabs need to be stored in Resources/Prefabs Workflow: - Window --> XmlLevelEditor - Delete - Click "Export..." - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab) - Click "Export..." again - new Level appears in XmlItemsToExport.xml - copy Level to Levels.xml - Load Level from DeserializedLevelsLoader
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
GameStateTracker.prefab | Loading commit data... | |
GameStateTracker.prefab.meta | Loading commit data... | |
HealingBullet.prefab | Loading commit data... | |
HealingBullet.prefab.meta | Loading commit data... | |
Player.prefab | Loading commit data... | |
Player.prefab.meta | Loading commit data... | |
PlayerStartPosition.prefab | Loading commit data... | |
PlayerStartPosition.prefab.meta | Loading commit data... | |
PortableFire.prefab | Loading commit data... | |
PortableFire.prefab.meta | Loading commit data... | |
Powerup_Heal.prefab | Loading commit data... | |
Powerup_Heal.prefab.meta | Loading commit data... | |
Powerup_TrapDestroy.prefab | Loading commit data... | |
Powerup_TrapDestroy.prefab.meta | Loading commit data... | |
Shield.prefab | Loading commit data... | |
Shield.prefab.meta | Loading commit data... | |
Trap.prefab | Loading commit data... | |
Trap.prefab.meta | Loading commit data... | |
TrapDestroyBullet.prefab | Loading commit data... | |
TrapDestroyBullet.prefab.meta | Loading commit data... | |
Turret.prefab | Loading commit data... | |
Turret.prefab.meta | Loading commit data... | |
UI.prefab | Loading commit data... | |
UI.prefab.meta | Loading commit data... | |
ground.prefab | Loading commit data... | |
ground.prefab.meta | Loading commit data... | |
rocket.prefab | Loading commit data... | |
rocket.prefab.meta | Loading commit data... |