- prefabs need to be stored in Resources/Prefabs Workflow: - Window --> XmlLevelEditor - Delete - Click "Export..." - Add all Scene objects as Childs to new Export-Object in Hierarchy (every Object needs to have name of prefab) - Click "Export..." again - new Level appears in XmlItemsToExport.xml - copy Level to Levels.xml - Load Level from DeserializedLevelsLoader
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| GameStateTracker.prefab | Loading commit data... | |
| GameStateTracker.prefab.meta | Loading commit data... | |
| HealingBullet.prefab | Loading commit data... | |
| HealingBullet.prefab.meta | Loading commit data... | |
| Player.prefab | Loading commit data... | |
| Player.prefab.meta | Loading commit data... | |
| PortableFire.prefab | Loading commit data... | |
| PortableFire.prefab.meta | Loading commit data... | |
| Powerup_Heal.prefab | Loading commit data... | |
| Powerup_Heal.prefab.meta | Loading commit data... | |
| Powerup_TrapDestroy.prefab | Loading commit data... | |
| Powerup_TrapDestroy.prefab.meta | Loading commit data... | |
| Shield.prefab | Loading commit data... | |
| Shield.prefab.meta | Loading commit data... | |
| Trap.prefab | Loading commit data... | |
| Trap.prefab.meta | Loading commit data... | |
| TrapDestroyBullet.prefab | Loading commit data... | |
| TrapDestroyBullet.prefab.meta | Loading commit data... | |
| UI.prefab | Loading commit data... | |
| UI.prefab.meta | Loading commit data... | |
| ground.prefab | Loading commit data... | |
| ground.prefab.meta | Loading commit data... | |
| rocket.prefab | Loading commit data... | |
| rocket.prefab.meta | Loading commit data... |