Commit f52b8ce4 by Tim Reiter

addded dash effect when a player hits another one with a dash.

parent 37a7a601
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...@@ -52,6 +52,8 @@ public class PlayerControl : MonoBehaviour ...@@ -52,6 +52,8 @@ public class PlayerControl : MonoBehaviour
public int playerNumber = 1; //gibt an, ob es sich um player one, player two, etc. handelt. sollte nicht 0 sein; public int playerNumber = 1; //gibt an, ob es sich um player one, player two, etc. handelt. sollte nicht 0 sein;
public PlayerInputMapping inputMapping; public PlayerInputMapping inputMapping;
public Animator dashAnimator;
void Start() void Start()
{ {
body2D = GetComponent<Rigidbody2D>(); body2D = GetComponent<Rigidbody2D>();
...@@ -75,6 +77,9 @@ public class PlayerControl : MonoBehaviour ...@@ -75,6 +77,9 @@ public class PlayerControl : MonoBehaviour
other.setPushSpeed(currentDashDirection * pushForce); other.setPushSpeed(currentDashDirection * pushForce);
lastDashStart = Time.time - dashCompletionTime; lastDashStart = Time.time - dashCompletionTime;
currentDashCoolDown = dashCollisionCoolDown; currentDashCoolDown = dashCollisionCoolDown;
//dash effect:
dashAnimator.SetTrigger("play");
} }
private void setPushSpeed(Vector2 pushSpeed) private void setPushSpeed(Vector2 pushSpeed)
...@@ -113,10 +118,15 @@ public class PlayerControl : MonoBehaviour ...@@ -113,10 +118,15 @@ public class PlayerControl : MonoBehaviour
velocity = body2D.velocity; velocity = body2D.velocity;
if (inputMapping.isRightPressed()) if (inputMapping.isRightPressed())
{ {
if (transform.localScale.x > 0f)
transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
velocity.x = runSpeed; velocity.x = runSpeed;
} }
else if (inputMapping.isLeftPressed()) else if (inputMapping.isLeftPressed())
{ {
if (transform.localScale.x < 0f)
transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
velocity.x = -runSpeed; velocity.x = -runSpeed;
} }
......
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