Commit f52b8ce4 by Tim Reiter

addded dash effect when a player hits another one with a dash.

parent 37a7a601
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......@@ -52,6 +52,8 @@ public class PlayerControl : MonoBehaviour
public int playerNumber = 1; //gibt an, ob es sich um player one, player two, etc. handelt. sollte nicht 0 sein;
public PlayerInputMapping inputMapping;
public Animator dashAnimator;
void Start()
{
body2D = GetComponent<Rigidbody2D>();
......@@ -75,6 +77,9 @@ public class PlayerControl : MonoBehaviour
other.setPushSpeed(currentDashDirection * pushForce);
lastDashStart = Time.time - dashCompletionTime;
currentDashCoolDown = dashCollisionCoolDown;
//dash effect:
dashAnimator.SetTrigger("play");
}
private void setPushSpeed(Vector2 pushSpeed)
......@@ -113,10 +118,15 @@ public class PlayerControl : MonoBehaviour
velocity = body2D.velocity;
if (inputMapping.isRightPressed())
{
if (transform.localScale.x > 0f)
transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
velocity.x = runSpeed;
}
else if (inputMapping.isLeftPressed())
{
if (transform.localScale.x < 0f)
transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
velocity.x = -runSpeed;
}
......
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