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dyingIsMainstream
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Cycle Analytics
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gamejam-gpn15
dyingIsMainstream
Commits
a3f7e9dc
Commit
a3f7e9dc
authored
Jun 06, 2015
by
Philipp Adolf
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Fix healing bullets not being removed on restart
parent
18662f9a
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PlayerControl.cs
Assets/Scripts/PlayerControl.cs
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Assets/Scripts/PlayerControl.cs
View file @
a3f7e9dc
...
@@ -267,7 +267,7 @@ public class PlayerControl : MonoBehaviour
...
@@ -267,7 +267,7 @@ public class PlayerControl : MonoBehaviour
{
{
case
POWERUP_HEALINGBULLET
:
case
POWERUP_HEALINGBULLET
:
GameObject
bullet
=
Instantiate
(
healingBulletPrefab
,
pos
,
transform
.
rotation
)
as
GameObject
;
GameObject
bullet
=
Instantiate
(
healingBulletPrefab
,
pos
,
transform
.
rotation
)
as
GameObject
;
bullet
.
transform
.
parent
=
deleteAllChildrenAtRestart
.
parent
;
bullet
.
transform
.
parent
=
deleteAllChildrenAtRestart
;
bullet
.
GetComponent
<
Bullet
>().
shoot
(
new
Vector2
(
dir
,
0
));
bullet
.
GetComponent
<
Bullet
>().
shoot
(
new
Vector2
(
dir
,
0
));
break
;
break
;
default
:
default
:
...
...
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