Commit a3f7e9dc by Philipp Adolf

Fix healing bullets not being removed on restart

parent 18662f9a
...@@ -267,7 +267,7 @@ public class PlayerControl : MonoBehaviour ...@@ -267,7 +267,7 @@ public class PlayerControl : MonoBehaviour
{ {
case POWERUP_HEALINGBULLET: case POWERUP_HEALINGBULLET:
GameObject bullet = Instantiate(healingBulletPrefab, pos, transform.rotation) as GameObject; GameObject bullet = Instantiate(healingBulletPrefab, pos, transform.rotation) as GameObject;
bullet.transform.parent = deleteAllChildrenAtRestart.parent; bullet.transform.parent = deleteAllChildrenAtRestart;
bullet.GetComponent<Bullet>().shoot(new Vector2(dir, 0)); bullet.GetComponent<Bullet>().shoot(new Vector2(dir, 0));
break; break;
default: default:
......
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