Commit 18662f9a by Philipp Adolf

Make bullets stop on walls

parent ab195c8a
......@@ -20,7 +20,11 @@ public class Bullet : MonoBehaviour
void OnTriggerEnter2D(Collider2D other)
{
if (healingPoints > 0 && other.tag == "Player")
if (other.tag == "Obstacle")
{
Destroy(gameObject);
}
else if (healingPoints > 0 && other.tag == "Player")
{
other.GetComponent<PlayerHealth>().changeHealthBy(healingPoints);
Destroy(gameObject);
......
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