widget.rst 35.6 KB

Widget

In this section, the widget framework is explained. Widgets represent 2D or 3D objects, varying from simple ones such as lines to complex one such as point clouds and meshes.

Widgets are implicitly shared. Therefore, one can add a widget to the scene, and modify the widget without re-adding the widget.


...
/// Create a cloud widget
viz::WCloud cw(cloud, viz::Color::red());
/// Display it in a window
myWindow.showWidget("CloudWidget1", cw);
/// Modify it, and it will be modified in the window.
cw.setColor(viz::Color::yellow());
...

viz::Widget

Base class of all widgets. Widget is implicitly shared.


class CV_EXPORTS Widget
{
public:
    Widget();
    Widget(const Widget& other);
    Widget& operator=(const Widget& other);
    ~Widget();

    //! Create a widget directly from ply file
    static Widget fromPlyFile(const String &file_name);

    //! Rendering properties of this particular widget
    void setRenderingProperty(int property, double value);
    double getRenderingProperty(int property) const;

    //! Casting between widgets
    template<typename _W> _W cast();
private:
    /* hidden */
};

viz::Widget::fromPlyFile

Creates a widget from ply file.

viz::Widget::setRenderingProperty

Sets rendering property of the widget.

viz::Widget::getRenderingProperty

Returns rendering property of the widget.

viz::Widget::cast

Casts a widget to another.


// Create a sphere widget
viz::WSphere sw(Point3f(0.0f,0.0f,0.0f), 0.5f);
// Cast sphere widget to cloud widget
viz::WCloud cw = sw.cast<viz::WCloud>();

Note

3D Widgets can only be cast to 3D Widgets. 2D Widgets can only be cast to 2D Widgets.

viz::WidgetAccessor

This class is for users who want to develop their own widgets using VTK library API.


struct CV_EXPORTS WidgetAccessor
{
    static vtkSmartPointer<vtkProp> getProp(const Widget &widget);
    static void setProp(Widget &widget, vtkSmartPointer<vtkProp> prop);
};

viz::WidgetAccessor::getProp

Returns vtkProp of a given widget.

Note

vtkProp has to be down cast appropriately to be modified.


vtkActor * actor = vtkActor::SafeDownCast(viz::WidgetAccessor::getProp(widget));

viz::WidgetAccessor::setProp

Sets vtkProp of a given widget.

viz::Widget3D

Base class of all 3D widgets.


class CV_EXPORTS Widget3D : public Widget
{
public:
    Widget3D() {}

    //! widget position manipulation, i.e. place where it is rendered.
    void setPose(const Affine3d &pose);
    void updatePose(const Affine3d &pose);
    Affine3d getPose() const;

    //! updates internal widget data, i.e. points, normals, etc.
    void applyTransform(const Affine3d &transform);

    void setColor(const Color &color);

};

viz::Widget3D::setPose

Sets pose of the widget.

viz::Widget3D::updateWidgetPose

Updates pose of the widget by pre-multiplying its current pose.

viz::Widget3D::getPose

Returns the current pose of the widget.

viz::Widget3D::applyTransform

Transforms internal widget data (i.e. points, normals) using the given transform.

viz::Widget3D::setColor

Sets the color of the widget.

viz::Widget2D

Base class of all 2D widgets.


class CV_EXPORTS Widget2D : public Widget
{
public:
    Widget2D() {}

    void setColor(const Color &color);
};

viz::Widget2D::setColor

Sets the color of the widget.

viz::WLine

This 3D Widget defines a finite line.


class CV_EXPORTS WLine : public Widget3D
{
public:
    WLine(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white());
};

viz::WLine::WLine

Constructs a WLine.

viz::WPlane

This 3D Widget defines a finite plane.


class CV_EXPORTS WPlane : public Widget3D
{
public:
    //! created default plane with center point at origin and normal oriented along z-axis
    WPlane(const Size2d& size = Size2d(1.0, 1.0), const Color &color = Color::white());

    //! repositioned plane
    WPlane(const Point3d& center, const Vec3d& normal, const Vec3d& new_plane_yaxis,const Size2d& size = Size2d(1.0, 1.0), const Color &color = Color::white());
};

viz::WPlane::WPlane

Constructs a default plane with center point at origin and normal oriented along z-axis.

viz::WPlane::WPlane

Constructs a repositioned plane

viz::WSphere

This 3D Widget defines a sphere.


class CV_EXPORTS WSphere : public Widget3D
{
public:
    WSphere(const cv::Point3f &center, double radius, int sphere_resolution = 10, const Color &color = Color::white())
};

viz::WSphere::WSphere

Constructs a WSphere.

viz::WArrow

This 3D Widget defines an arrow.


class CV_EXPORTS WArrow : public Widget3D
{
public:
    WArrow(const Point3f& pt1, const Point3f& pt2, double thickness = 0.03, const Color &color = Color::white());
};

viz::WArrow::WArrow

Constructs an WArrow.

Arrow head is located at the end point of the arrow.

viz::WCircle

This 3D Widget defines a circle.


class CV_EXPORTS WCircle : public Widget3D
{
public:
    //! creates default planar circle centred at origin with plane normal along z-axis
    WCircle(double radius, double thickness = 0.01, const Color &color = Color::white());

    //! creates repositioned circle
    WCircle(double radius, const Point3d& center, const Vec3d& normal, double thickness = 0.01, const Color &color = Color::white());
};

viz::WCircle::WCircle

Constructs default planar circle centred at origin with plane normal along z-axis

viz::WCircle::WCircle

Constructs repositioned planar circle.

viz::WCone

This 3D Widget defines a cone.


class CV_EXPORTS WCone : public Widget3D
{
public:
    //! create default cone, oriented along x-axis with center of its base located at origin
    WCone(double length, double radius, int resolution = 6.0, const Color &color = Color::white());

    //! creates repositioned cone
    WCone(double radius, const Point3d& center, const Point3d& tip, int resolution = 6.0, const Color &color = Color::white());
};

viz::WCone::WCone

Constructs default cone oriented along x-axis with center of its base located at origin

viz::WCone::WCone

Constructs repositioned planar cone.

viz::WCylinder

This 3D Widget defines a cylinder.


class CV_EXPORTS WCylinder : public Widget3D
{
public:
    WCylinder(const Point3d& axis_point1, const Point3d& axis_point2, double radius, int numsides = 30, const Color &color = Color::white());
};

viz::WCylinder::WCylinder

Constructs a WCylinder.

viz::WCube

This 3D Widget defines a cube.


class CV_EXPORTS WCube : public Widget3D
{
public:
    WCube(const Point3f& pt_min, const Point3f& pt_max, bool wire_frame = true, const Color &color = Color::white());
};

viz::WCube::WCube

Constructs a WCube.

Cube Widget

viz::WCoordinateSystem

This 3D Widget represents a coordinate system.


class CV_EXPORTS WCoordinateSystem : public Widget3D
{
public:
    WCoordinateSystem(double scale = 1.0);
};

viz::WCoordinateSystem::WCoordinateSystem

Constructs a WCoordinateSystem.

viz::WPolyLine

This 3D Widget defines a poly line.


class CV_EXPORTS WPolyLine : public Widget3D
{
public:
    WPolyLine(InputArray points, const Color &color = Color::white());
};

viz::WPolyLine::WPolyLine

Constructs a WPolyLine.

viz::WGrid

This 3D Widget defines a grid.


class CV_EXPORTS WGrid : public Widget3D
{
public:
    //! Creates grid at the origin and normal oriented along z-axis
    WGrid(const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white());

    //! Creates repositioned grid
    WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis,
          const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white());
};

viz::WGrid::WGrid

Constructs a WGrid.

viz::WText3D

This 3D Widget represents 3D text. The text always faces the camera.


class CV_EXPORTS WText3D : public Widget3D
{
public:
    WText3D(const String &text, const Point3f &position, double text_scale = 1.0, bool face_camera = true, const Color &color = Color::white());

    void setText(const String &text);
    String getText() const;
};

viz::WText3D::WText3D

Constructs a WText3D.

viz::WText3D::setText

Sets the text content of the widget.

viz::WText3D::getText

Returns the current text content of the widget.

viz::WText

This 2D Widget represents text overlay.


class CV_EXPORTS WText : public Widget2D
{
public:
    WText(const String &text, const Point2i &pos, int font_size = 10, const Color &color = Color::white());

    void setText(const String &text);
    String getText() const;
};

viz::WText::WText

Constructs a WText.

viz::WText::setText

Sets the text content of the widget.

viz::WText::getText

Returns the current text content of the widget.

viz::WImageOverlay

This 2D Widget represents an image overlay.


class CV_EXPORTS WImageOverlay : public Widget2D
{
public:
    WImageOverlay(InputArray image, const Rect &rect);

    void setImage(InputArray image);
};

viz::WImageOverlay::WImageOverlay

Constructs an WImageOverlay.

viz::WImageOverlay::setImage

Sets the image content of the widget.

viz::WImage3D

This 3D Widget represents an image in 3D space.


class CV_EXPORTS WImage3D : public Widget3D
{
public:
    //! Creates 3D image at the origin
    WImage3D(InputArray image, const Size2d &size);
    //! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation
    WImage3D(InputArray image, const Size2d &size, const Vec3d &position, const Vec3d &normal, const Vec3d &up_vector);

    void setImage(InputArray image);
};

viz::WImage3D::WImage3D

Constructs an WImage3D.

viz::WImage3D::setImage

Sets the image content of the widget.

viz::WCameraPosition

This 3D Widget represents camera position in a scene by its axes or viewing frustum.


class CV_EXPORTS WCameraPosition : public Widget3D
{
public:
    //! Creates camera coordinate frame (axes) at the origin
    WCameraPosition(double scale = 1.0);
    //! Creates frustum based on the intrinsic marix K at the origin
    WCameraPosition(const Matx33d &K, double scale = 1.0, const Color &color = Color::white());
    //! Creates frustum based on the field of view at the origin
    WCameraPosition(const Vec2d &fov, double scale = 1.0, const Color &color = Color::white());
    //! Creates frustum and display given image at the far plane
    WCameraPosition(const Matx33d &K, InputArray image, double scale = 1.0, const Color &color = Color::white());
    //! Creates frustum and display given image at the far plane
    WCameraPosition(const Vec2d &fov, InputArray image, double scale = 1.0, const Color &color = Color::white());
};

viz::WCameraPosition::WCameraPosition

Constructs a WCameraPosition.

  • Display camera coordinate frame.

    Camera coordinate frame
  • Display the viewing frustum.

    Camera viewing frustum
  • Display image on the far plane of the viewing frustum.

    Camera viewing frustum with image

viz::WTrajectory

This 3D Widget represents a trajectory.


class CV_EXPORTS WTrajectory : public Widget3D
{
public:
    enum {FRAMES = 1, PATH = 2, BOTH = FRAMES + PATH};

    //! Displays trajectory of the given path either by coordinate frames or polyline
    WTrajectory(InputArray path, int display_mode = WTrajectory::PATH, double scale = 1.0, const Color &color = Color::white(),;
};

viz::WTrajectory::WTrajectory

Constructs a WTrajectory.

viz::WTrajectoryFrustums

This 3D Widget represents a trajectory.


class CV_EXPORTS WTrajectoryFrustums : public Widget3D
{
public:
    //! Displays trajectory of the given path by frustums
    WTrajectoryFrustums(InputArray path, const Matx33d &K, double scale = 1.0, const Color &color = Color::white());
    //! Displays trajectory of the given path by frustums
    WTrajectoryFrustums(InputArray path, const Vec2d &fov, double scale = 1.0, const Color &color = Color::white());
};

viz::WTrajectoryFrustums::WTrajectoryFrustums

Constructs a WTrajectoryFrustums.

viz::WTrajectorySpheres

This 3D Widget represents a trajectory using spheres and lines, where spheres represent the positions of the camera, and lines represent the direction from previous position to the current.


class CV_EXPORTS WTrajectorySpheres : public Widget3D
{
public:
    WTrajectorySpheres(InputArray path, double line_length = 0.05, double radius = 0.007,
                           const Color &from = Color::red(), const Color &to = Color::white());
};

viz::WTrajectorySpheres::WTrajectorySpheres

Constructs a WTrajectorySpheres.

viz::WCloud

This 3D Widget defines a point cloud.


class CV_EXPORTS WCloud : public Widget3D
{
public:
    //! Each point in cloud is mapped to a color in colors
    WCloud(InputArray cloud, InputArray colors);
    //! All points in cloud have the same color
    WCloud(InputArray cloud, const Color &color = Color::white());
    //! Each point in cloud is mapped to a color in colors, normals are used for shading
    WCloud(InputArray cloud, InputArray colors, InputArray normals);
    //! All points in cloud have the same color, normals are used for shading
    WCloud(InputArray cloud, const Color &color, InputArray normals);
};

viz::WCloud::WCloud

Constructs a WCloud.

Note

In case there are four channels in the cloud, fourth channel is ignored.

viz::WCloudCollection

This 3D Widget defines a collection of clouds.


class CV_EXPORTS WCloudCollection : public Widget3D
{
public:
    WCloudCollection();

    //! Each point in cloud is mapped to a color in colors
    void addCloud(InputArray cloud, InputArray colors, const Affine3d &pose = Affine3d::Identity());
    //! All points in cloud have the same color
    void addCloud(InputArray cloud, const Color &color = Color::white(), Affine3d &pose = Affine3d::Identity());
    //! Repacks internal structure to single cloud
    void finalize();
};

viz::WCloudCollection::WCloudCollection

Constructs a WCloudCollection.

viz::WCloudCollection::addCloud

Adds a cloud to the collection.

Note

In case there are four channels in the cloud, fourth channel is ignored.

viz::WCloudCollection::finalize

Finalizes cloud data by repacking to single cloud. Useful for large cloud collections to reduce memory usage

viz::WCloudNormals

This 3D Widget represents normals of a point cloud.


class CV_EXPORTS WCloudNormals : public Widget3D
{
public:
    WCloudNormals(InputArray cloud, InputArray normals, int level = 100, double scale = 0.02f, const Color &color = Color::white());
};

viz::WCloudNormals::WCloudNormals

Constructs a WCloudNormals.

Note

In case there are four channels in the cloud, fourth channel is ignored.

viz::WMesh

This 3D Widget defines a mesh.


class CV_EXPORTS WMesh : public Widget3D
{
public:
    WMesh(const Mesh &mesh);
    WMesh(InputArray cloud, InputArray polygons, InputArray colors = noArray(), InputArray normals = noArray());
};

viz::WMesh::WMesh

Constructs a WMesh.

viz::WWidgetMerger

This class allows to merge several widgets to single one. It has quite limited functionality and can't merge widgets with different attributes. For instance, if widgetA has color array and widgetB has only global color defined, then result of merge won't have color at all. The class is suitable for merging large amount of similar widgets.


class CV_EXPORTS WWidgetMerger : public Widget3D
{
public:
    WWidgetMerger();

    //! Add widget to merge with optional position change
    void addWidget(const Widget3D& widget, const Affine3d &pose = Affine3d::Identity());

    //! Repacks internal structure to single widget
    void finalize();
};

viz::WWidgetMerger::WWidgetMerger

Constructs a WWidgetMerger.

viz::WWidgetMerger::addCloud

Adds a cloud to the collection.

viz::WWidgetMerger::finalize

Finalizes merger data and constructs final merged widget