ImfLineOrder.h 2.35 KB
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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///////////////////////////////////////////////////////////////////////////



#ifndef INCLUDED_IMF_LINE_ORDER_H
#define INCLUDED_IMF_LINE_ORDER_H

//-----------------------------------------------------------------------------
//
//	enum LineOrder
//
//-----------------------------------------------------------------------------

namespace Imf {


enum LineOrder
{
    INCREASING_Y = 0,	// first scan line has lowest y coordinate

    DECREASING_Y = 1,	// first scan line has highest y coordinate

    RANDOM_Y = 2,       // only for tiled files; tiles are written
                // in random order

    NUM_LINEORDERS	// number of different line orders
};


} // namespace Imf

#endif