Texture2D shaderTexture;SamplerState SampleType;//////////////// TYPEDEFS ////////////////struct PixelInputType{ float4 position : SV_POSITION; float2 tex : TEXCOORD0;};////////////////////////////////////////////////////////////////////////////////// Pixel Shader////////////////////////////////////////////////////////////////////////////////float4 main(PixelInputType input) : SV_TARGET{ float4 textureColor; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); return textureColor;}