Remove use of glBindBufferRange Fixes #10 Didn't work with some models. I'm guessing that there are requirements for the offset (divisible by some power of 2 or something) that we just happen to meet with some models but not with others. New version binds the full output buffer but adds another buffer that contains the offset into the output buffer. See merge request !3
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Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs.pdf | Loading commit data... | |
J.Stam Evaluation of Loop Subdivision Surfaces.pdf | Loading commit data... | |
niessner2012feature.pdf | Loading commit data... |