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Unterteilungsalgorithmen
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Cycle Analytics
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Kai Westerkamp
Unterteilungsalgorithmen
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1c7fdb0d59b34c0fe904747f231121a79e55a9c0
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Created with Raphaël 2.2.0
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temp
sharpEdges
sharpEdges
Add get_sharpness with name
Make one side of the box sharp
Disable update for draw
Enable fake sharpness
Make triangles next to sharp triangles irregular
Fix constants
sharp edges: different mask types depending on edge vertices
removed redundant code
Handle sharp edges in vertex buffer
temp
Only apply (update for draw) to border vertices
Use edge sharpness in buffer
Fill edge sharpness buffer
Add buffer for sharpness to edge shader
Add updateSharpEdges
Return edge_to_new_vertex from precomputeEdgeTable
Check sharpness in isVertexRegular
Set sharpness of neighbors
Use sharpness information when building triangles
Add 'se' variable to precomputeTables
Add new ibToTriangles
Rename ibToTriangles to regularIbToTriangles
Store sharpness in Triangle
Disable fake sharpness
Add sharp_edges to Tables
Add sharp_edges to Input
Add sharp edges to mesh
Move Edge to vertex.h
Remove normals from models
patchRender
patchRender
Merge branch '14-benutze-neighbors-map-in-precomputevertextable' into 'patchRender'
JAAAAAAAAAAAAAAAAAAAAAAAA FIXED IT
temp
Extract code into removeVertex
Extract code into getAllVertices
Load box by default
Enable backface culling
Remove normals from box
Fix include guard in vertex.h
bounding Volume Button