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Created with Raphaël 2.2.028Sep272624232219152129Aug2826252220181721Jul1174130Jun292827231615923Apr21tempsharpEdgessharpEdgesAdd get_sharpness with nameMake one side of the box sharpDisable update for drawEnable fake sharpnessMake triangles next to sharp triangles irregularFix constantssharp edges: different mask types depending on edge verticesremoved redundant codeHandle sharp edges in vertex buffertempOnly apply (update for draw) to border verticesUse edge sharpness in bufferFill edge sharpness bufferAdd buffer for sharpness to edge shaderAdd updateSharpEdgesReturn edge_to_new_vertex from precomputeEdgeTableCheck sharpness in isVertexRegularSet sharpness of neighborsUse sharpness information when building trianglesAdd 'se' variable to precomputeTablesAdd new ibToTrianglesRename ibToTriangles to regularIbToTrianglesStore sharpness in TriangleDisable fake sharpnessAdd sharp_edges to TablesAdd sharp_edges to InputAdd sharp edges to meshMove Edge to vertex.hRemove normals from modelspatchRenderpatchRenderMerge branch '14-benutze-neighbors-map-in-precomputevertextable' into 'patchRender' JAAAAAAAAAAAAAAAAAAAAAAAA FIXED ITtempExtract code into removeVertexExtract code into getAllVerticesLoad box by defaultEnable backface cullingRemove normals from boxFix include guard in vertex.hbounding Volume Button