- 18 Aug, 2016 6 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
Splits original mesh into regular and irregular meshes and renders them separately.
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Philipp Adolf authored
findRegular returns two index buffers, one for regular triangles and one for irregular ones.
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- 17 Aug, 2016 5 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 21 Jul, 2016 12 commits
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Kai Westerkamp authored
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Kai Westerkamp authored
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Kai Westerkamp authored
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Alisa Jung authored
helper method for finding and matching triangles. fixed some codependent indices in patch index buffer computation.
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Alisa Jung authored
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Alisa Jung authored
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Philipp Adolf authored
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Philipp Adolf authored
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Kai Westerkamp authored
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Kai Westerkamp authored
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Kai Westerkamp authored
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Kai Westerkamp authored
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- 11 Jul, 2016 1 commit
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Kai Westerkamp authored
This reverts commit 6ee50809. Added 12 Patch start
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- 07 Jul, 2016 12 commits
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Kai Westerkamp authored
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Alisa Jung authored
(when a triangle can't find all three adjacent vertices: don't create new edge points, keep indices for old triangle. Still creates holes though, since vertex points are moved anyway.)
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Alisa Jung authored
started patch detection. compiles, not used yet. stopped because I don't know what a patch is supposed to do.
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Kai Westerkamp authored
normal fix
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Kai Westerkamp authored
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Kai Westerkamp authored
- 04 Jul, 2016 1 commit
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Kai Westerkamp authored
some changes to Mesh entry handle
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- 01 Jul, 2016 3 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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