- 28 Jun, 2016 1 commit
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Alisa Jung authored
precompute new indexbuffer - new vertexbuffer first contains vertex points in order of original vertices in vertex buffer - new vertexbuffer then contains edge points that were created in order of edgeIndices
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- 27 Jun, 2016 11 commits
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Alisa Jung authored
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Alisa Jung authored
vertexIndices: Array of single indices with array with offsets instead of one array with index-vectors
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Alisa Jung authored
Also compute duplicate edge points for second traingle.
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Alisa Jung authored
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Philipp Adolf authored
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- 23 Jun, 2016 3 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 16 Jun, 2016 7 commits
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Alisa Jung authored
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Alisa Jung authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 15 Jun, 2016 2 commits
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Alisa Jung authored
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Philipp Adolf authored
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- 09 Jun, 2016 7 commits
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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Kai Westerkamp authored
Linux Mit diesen Änderungen baut das ganze bei mir auf Ubuntu 16.04 (mit QT5, nicht mit QT4, auch wenn die Abfrage in der Subdevision.pro es so aussehen lässt als würde das Projekt beides unterstützen). Kannst du schauen, ob das so immer noch auf Windows mit Visual Studio baut? See merge request !1
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Philipp Adolf authored
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Philipp Adolf authored
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Philipp Adolf authored
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- 23 Apr, 2016 1 commit
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Kai Westerkamp authored
Added some models, /changeed Paths to relative Paths
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- 22 Apr, 2016 1 commit
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Kai Westerkamp authored
Phong shading not working
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- 21 Apr, 2016 2 commits
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Kai Westerkamp authored
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Kai Westerkamp authored
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