Commit f4a2cb8f by Philipp Adolf

Add subdiv.trace logging category

To be used for long lists that aren't interesting most of the time.
parent 1cf5a9f8
#include "logcategories.h"
Q_LOGGING_CATEGORY(log_subdiv, "subdiv")
Q_LOGGING_CATEGORY(log_subdiv_trace, "subdiv.trace")
Q_LOGGING_CATEGORY(log_mesh, "mesh")
......@@ -5,6 +5,7 @@
#include <QLoggingCategory>
Q_DECLARE_LOGGING_CATEGORY(log_subdiv)
Q_DECLARE_LOGGING_CATEGORY(log_subdiv_trace)
Q_DECLARE_LOGGING_CATEGORY(log_mesh)
#endif
......@@ -139,10 +139,10 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
Tables tables;
QVector<unsigned int> ib = input.index_buffer;
qCDebug(log_subdiv) << "Index Buffer: " << ib;
qCDebug(log_subdiv_trace) << "Index Buffer: " << ib;
QVector<Vertex> vb = input.vertex_buffer;
qCDebug(log_subdiv) << "Vertex Buffer: " << vb;
qCDebug(log_subdiv_trace) << "Vertex Buffer: " << vb;
QVector<Triangle> triangles;
for (int i = 0; i < ib.length(); i+=3) {
......@@ -256,10 +256,12 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
}
qCDebug(log_subdiv) << "Done with edge table. " << tables.edge_indices.length();
qCDebug(log_subdiv) << "Eedges found. Table: " << tables.edge_indices;
qCDebug(log_subdiv) << "Table (long version):";
for (int i = 0; i < tables.edge_indices.length(); i++){
qCDebug(log_subdiv) << "blub:" << tables.edge_indices[i];
if (log_subdiv_trace().isDebugEnabled()) {
qCDebug(log_subdiv) << "Eedges found. Table: " << tables.edge_indices;
qCDebug(log_subdiv) << "Table (long version):";
for (int i = 0; i < tables.edge_indices.length(); i++){
qCDebug(log_subdiv) << "blub:" << tables.edge_indices[i];
}
}
//compute vertex table
......@@ -581,15 +583,14 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
Vertex *ptr;
ptr = (Vertex *) f->glMapBuffer(GL_SHADER_STORAGE_BUFFER, GL_WRITE_ONLY);
qCDebug(log_subdiv) << "New vertices:";
qCDebug(log_subdiv_trace) << "New vertices:";
for (int i = 0; i < input.vertex_buffer.size(); i++) {
qCDebug(log_subdiv) << ptr[i].pos;
qCDebug(log_subdiv_trace) << ptr[i].pos;
result.vertex_buffer.push_back(ptr[i]);
}
qCDebug(log_subdiv) << "New edge points:";
qCDebug(log_subdiv_trace) << "New edge points:";
for (int i = 0; i < tables.edge_indices.size() / 4; i++) {
qCDebug(log_subdiv) << ptr[edgeOffset + i].pos;
qCDebug(log_subdiv_trace) << ptr[edgeOffset + i].pos;
result.vertex_buffer.push_back(ptr[edgeOffset + i]);
}
......
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