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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
f4a2cb8f
Commit
f4a2cb8f
authored
Aug 25, 2016
by
Philipp Adolf
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Add subdiv.trace logging category
To be used for long lists that aren't interesting most of the time.
parent
1cf5a9f8
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3 changed files
with
14 additions
and
11 deletions
+14
-11
logcategories.cpp
QTProject/logcategories.cpp
+1
-0
logcategories.h
QTProject/logcategories.h
+1
-0
subdivision.cpp
QTProject/subdivision.cpp
+12
-11
No files found.
QTProject/logcategories.cpp
View file @
f4a2cb8f
#include "logcategories.h"
Q_LOGGING_CATEGORY
(
log_subdiv
,
"subdiv"
)
Q_LOGGING_CATEGORY
(
log_subdiv_trace
,
"subdiv.trace"
)
Q_LOGGING_CATEGORY
(
log_mesh
,
"mesh"
)
QTProject/logcategories.h
View file @
f4a2cb8f
...
...
@@ -5,6 +5,7 @@
#include <QLoggingCategory>
Q_DECLARE_LOGGING_CATEGORY
(
log_subdiv
)
Q_DECLARE_LOGGING_CATEGORY
(
log_subdiv_trace
)
Q_DECLARE_LOGGING_CATEGORY
(
log_mesh
)
#endif
QTProject/subdivision.cpp
View file @
f4a2cb8f
...
...
@@ -139,10 +139,10 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
Tables
tables
;
QVector
<
unsigned
int
>
ib
=
input
.
index_buffer
;
qCDebug
(
log_subdiv
)
<<
"Index Buffer: "
<<
ib
;
qCDebug
(
log_subdiv
_trace
)
<<
"Index Buffer: "
<<
ib
;
QVector
<
Vertex
>
vb
=
input
.
vertex_buffer
;
qCDebug
(
log_subdiv
)
<<
"Vertex Buffer: "
<<
vb
;
qCDebug
(
log_subdiv
_trace
)
<<
"Vertex Buffer: "
<<
vb
;
QVector
<
Triangle
>
triangles
;
for
(
int
i
=
0
;
i
<
ib
.
length
();
i
+=
3
)
{
...
...
@@ -256,10 +256,12 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
}
qCDebug
(
log_subdiv
)
<<
"Done with edge table. "
<<
tables
.
edge_indices
.
length
();
qCDebug
(
log_subdiv
)
<<
"Eedges found. Table: "
<<
tables
.
edge_indices
;
qCDebug
(
log_subdiv
)
<<
"Table (long version):"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
length
();
i
++
){
qCDebug
(
log_subdiv
)
<<
"blub:"
<<
tables
.
edge_indices
[
i
];
if
(
log_subdiv_trace
().
isDebugEnabled
())
{
qCDebug
(
log_subdiv
)
<<
"Eedges found. Table: "
<<
tables
.
edge_indices
;
qCDebug
(
log_subdiv
)
<<
"Table (long version):"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
length
();
i
++
){
qCDebug
(
log_subdiv
)
<<
"blub:"
<<
tables
.
edge_indices
[
i
];
}
}
//compute vertex table
...
...
@@ -581,15 +583,14 @@ Subdivision::Result Subdivision::runShader(Input input, Tables &tables) {
Vertex
*
ptr
;
ptr
=
(
Vertex
*
)
f
->
glMapBuffer
(
GL_SHADER_STORAGE_BUFFER
,
GL_WRITE_ONLY
);
qCDebug
(
log_subdiv
)
<<
"New vertices:"
;
qCDebug
(
log_subdiv_trace
)
<<
"New vertices:"
;
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
size
();
i
++
)
{
qCDebug
(
log_subdiv
)
<<
ptr
[
i
].
pos
;
qCDebug
(
log_subdiv
_trace
)
<<
ptr
[
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
i
]);
}
qCDebug
(
log_subdiv
)
<<
"New edge points:"
;
qCDebug
(
log_subdiv
_trace
)
<<
"New edge points:"
;
for
(
int
i
=
0
;
i
<
tables
.
edge_indices
.
size
()
/
4
;
i
++
)
{
qCDebug
(
log_subdiv
)
<<
ptr
[
edgeOffset
+
i
].
pos
;
qCDebug
(
log_subdiv
_trace
)
<<
ptr
[
edgeOffset
+
i
].
pos
;
result
.
vertex_buffer
.
push_back
(
ptr
[
edgeOffset
+
i
]);
}
...
...
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