Commit dc1138ed by Philipp Adolf

Use bool instead of boolean

parent 8e20b734
...@@ -11,7 +11,7 @@ Subdivision::~Subdivision() ...@@ -11,7 +11,7 @@ Subdivision::~Subdivision()
delete edgeShader; delete edgeShader;
} }
void Subdivision::setDebugOutbut(boolean debug){ void Subdivision::setDebugOutbut(bool debug){
this->debugOutput = debug; this->debugOutput = debug;
} }
......
...@@ -14,10 +14,10 @@ public: ...@@ -14,10 +14,10 @@ public:
void init(); void init();
Mesh *subdivide(Mesh *mesh); Mesh *subdivide(Mesh *mesh);
void setDebugOutbut(boolean debug); void setDebugOutbut(bool debug);
private: private:
boolean debugOutput; bool debugOutput;
struct Input struct Input
{ {
......
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