Commit cbc4b424 by Philipp Adolf

Make QDebug accept Vertex

parent 140ce77f
#include "mesh.h" #include "mesh.h"
QDebug operator<< (QDebug d, const Vertex &v) {
d.nospace() << "Vertex(" << v.pos << ", " << v.normal << ", " << v.tex << ")";
d.space();
return d;
}
Mesh::MeshEntry::MeshEntry() Mesh::MeshEntry::MeshEntry()
{ {
......
...@@ -30,6 +30,8 @@ struct Vertex ...@@ -30,6 +30,8 @@ struct Vertex
} }
}; };
QDebug operator<< (QDebug d, const Vertex &v);
class Mesh class Mesh
{ {
public: public:
......
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