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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
c6c99b52
Commit
c6c99b52
authored
Sep 01, 2016
by
Kai Westerkamp
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Merge branch 'patchRender' of…
Merge branch 'patchRender' of
ssh://git.breab.org:2223/kai/Unterteilungsalgorithmen
into patchRender
parents
03f03769
636c143c
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4 changed files
with
14 additions
and
5 deletions
+14
-5
mainwidget.cpp
QTProject/mainwidget.cpp
+10
-1
mainwidget.h
QTProject/mainwidget.h
+2
-0
mainwindow.cpp
QTProject/mainwindow.cpp
+2
-1
subdivision.h
QTProject/subdivision.h
+0
-3
No files found.
QTProject/mainwidget.cpp
View file @
c6c99b52
...
...
@@ -27,8 +27,17 @@ void MainWidget::wheelEvent(QWheelEvent *event )
cam
->
move
(
QVector3D
(
0.0
,
0.0
,
10
));
else
cam
->
move
(
QVector3D
(
0.0
,
0.0
,
-
10
));
}
void
MainWidget
::
keyPressEvent
(
QKeyEvent
*
event
){
if
(
event
->
key
()
==
Qt
::
Key_Minus
){
cam
->
move
(
QVector3D
(
0.0
,
0.0
,
-
10
));
}
else
if
(
event
->
key
()
==
Qt
::
Key_Plus
){
cam
->
move
(
QVector3D
(
0.0
,
0.0
,
10
));
}
else
{
QOpenGLWidget
::
keyPressEvent
(
event
);
}
}
void
MainWidget
::
mousePressEvent
(
QMouseEvent
*
event
){
...
...
QTProject/mainwidget.h
View file @
c6c99b52
...
...
@@ -13,6 +13,7 @@
#include "mesh.h"
#include "camera.h"
#include "subdivision.h"
#include "logcategories.h"
class
MainWidget
:
public
QOpenGLWidget
,
public
QOpenGLFunctions_4_3_Core
...
...
@@ -44,6 +45,7 @@ protected:
void
mousePressEvent
(
QMouseEvent
*
event
)
;
void
mouseMoveEvent
(
QMouseEvent
*
event
)
;
void
wheelEvent
(
QWheelEvent
*
event
)
;
void
keyPressEvent
(
QKeyEvent
*
event
)
;
private
:
Camera
*
cam
;
...
...
QTProject/mainwindow.cpp
View file @
c6c99b52
...
...
@@ -52,7 +52,8 @@ MainWindow::MainWindow(QWidget *parent) :
this
->
setCentralWidget
(
m_centralWidget
);
m_centralWidget
->
setFocusPolicy
(
Qt
::
StrongFocus
);
m_centralWidget
->
setFocus
();
// showMaximized();
}
...
...
QTProject/subdivision.h
View file @
c6c99b52
...
...
@@ -80,9 +80,6 @@ private:
*/
bool
matchAndCompleteTriangleIndices
(
unsigned
int
sx
,
unsigned
int
sy
,
unsigned
int
sz
,
unsigned
int
tx
,
unsigned
int
ty
,
unsigned
int
&
tz
);
//same as matchandcomplete. doesn't rely on only one index per vertex location
//needs indices to fill tz
/**
* @brief matchAndCompleteTriangle if vertices at indices tx ty matches vertices at indices sxsy, sysz or szsy,
* fill tz with third source vertex index.
...
...
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