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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
be6417c0
Commit
be6417c0
authored
Jun 27, 2016
by
Philipp Adolf
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Add padding to Vertex
parent
188a8f55
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2 changed files
with
8 additions
and
2 deletions
+8
-2
mesh.cpp
QTProject/mesh.cpp
+2
-2
mesh.h
QTProject/mesh.h
+6
-0
No files found.
QTProject/mesh.cpp
View file @
be6417c0
...
@@ -370,8 +370,8 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index)
...
@@ -370,8 +370,8 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index)
// Draw Vertex Array
// Draw Vertex Array
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entries
[
index
].
VB_handle
);
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entries
[
index
].
VB_handle
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glVertexAttribPointer
(
normalIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
(
const
GLvoid
*
)
1
2
);
//12
f
->
glVertexAttribPointer
(
normalIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
(
const
GLvoid
*
)
1
6
);
//3*4+4
f
->
glVertexAttribPointer
(
uvIndex
,
2
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
(
const
GLvoid
*
)
24
);
// 12+12
f
->
glVertexAttribPointer
(
uvIndex
,
2
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
(
const
GLvoid
*
)
32
);
// 12+4+12+4
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entries
[
index
].
IB_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entries
[
index
].
IB_handle
);
...
...
QTProject/mesh.h
View file @
be6417c0
...
@@ -17,8 +17,14 @@
...
@@ -17,8 +17,14 @@
struct
Vertex
struct
Vertex
{
{
QVector3D
pos
;
QVector3D
pos
;
float
padding0
;
QVector3D
normal
;
QVector3D
normal
;
float
padding1
;
QVector2D
tex
;
QVector2D
tex
;
QVector2D
padding2
;
Vertex
(){}
Vertex
(){}
...
...
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