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Kai Westerkamp
Unterteilungsalgorithmen
Commits
a8bc7b1f
Commit
a8bc7b1f
authored
Sep 27, 2016
by
Philipp Adolf
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Extract code into getAllVertices
parent
25fccdc3
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2 changed files
with
24 additions
and
10 deletions
+24
-10
subdivision.cpp
QTProject/subdivision.cpp
+23
-10
subdivision.h
QTProject/subdivision.h
+1
-0
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QTProject/subdivision.cpp
View file @
a8bc7b1f
...
...
@@ -1057,19 +1057,32 @@ bool Subdivision::containsVertex(QVector<Vertex> &vertices, Vertex vertex) {
return
false
;
}
QVector
<
Vertex
>
Subdivision
::
getAllVertices
(
const
QVector
<
Triangle
>
&
triangles
)
{
QVector
<
Vertex
>
result
;
QVectorIterator
<
Triangle
>
i
(
triangles
);
while
(
i
.
hasNext
())
{
Triangle
extra_triangle
=
i
.
next
();
if
(
!
containsVertex
(
result
,
extra_triangle
.
u
()))
result
.
push_back
(
extra_triangle
.
u
());
if
(
!
containsVertex
(
result
,
extra_triangle
.
v
()))
result
.
push_back
(
extra_triangle
.
v
());
if
(
!
containsVertex
(
result
,
extra_triangle
.
w
()))
result
.
push_back
(
extra_triangle
.
w
());
}
return
result
;
}
QVector3D
Subdivision
::
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
)
{
QVector
<
Vertex
>
surroundingVertex
;
QVectorIterator
<
Triangle
>
extra
(
neighboring_triangles
);
while
(
extra
.
hasNext
())
{
Triangle
extra_triangle
=
extra
.
next
();
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
u
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
u
()))
surroundingVertex
.
push_back
(
extra_triangle
.
u
());
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
v
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
v
()))
surroundingVertex
.
push_back
(
extra_triangle
.
v
());
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
w
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
w
()))
surroundingVertex
.
push_back
(
extra_triangle
.
w
());
surroundingVertex
=
getAllVertices
(
neighboring_triangles
);
QMutableVectorIterator
<
Vertex
>
i
(
surroundingVertex
);
while
(
i
.
hasNext
())
{
if
(
currentCorner
.
samePos
(
i
.
next
()))
{
i
.
remove
();
break
;
}
}
QVector3D
newPos
(
0.0
,
0.0
,
0.0
);
...
...
QTProject/subdivision.h
View file @
a8bc7b1f
...
...
@@ -72,6 +72,7 @@ private:
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
,
GLuint
offset_handle
);
void
updateIrregularForDraw
(
const
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
Result
&
result
);
bool
containsVertex
(
QVector
<
Vertex
>
&
vertices
,
Vertex
vertex
);
QVector
<
Vertex
>
getAllVertices
(
const
QVector
<
Triangle
>
&
triangles
);
QVector3D
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
);
QVector
<
unsigned
int
>
patchIBToTriangleIB
(
QVector
<
unsigned
int
>
ib
);
...
...
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