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Kai Westerkamp
Unterteilungsalgorithmen
Commits
960e75ea
Commit
960e75ea
authored
Jun 27, 2016
by
Alisa Jung
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vertexIndices: Array of single indices with array with offsets instead of one…
vertexIndices: Array of single indices with array with offsets instead of one array with index-vectors
parent
1360526f
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2 changed files
with
17 additions
and
16 deletions
+17
-16
subdivision.cpp
QTProject/subdivision.cpp
+15
-15
subdivision.h
QTProject/subdivision.h
+2
-1
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QTProject/subdivision.cpp
View file @
960e75ea
...
@@ -48,12 +48,15 @@ QOpenGLShaderProgram *Subdivision::initEdgeComputeShaderProgram(){
...
@@ -48,12 +48,15 @@ QOpenGLShaderProgram *Subdivision::initEdgeComputeShaderProgram(){
Mesh
*
Subdivision
::
subdivide
(
Mesh
*
mesh
)
{
Mesh
*
Subdivision
::
subdivide
(
Mesh
*
mesh
)
{
QVector
<
QVector
<
unsigned
int
>
>
edgeIndices
;
QVector
<
QVector
<
unsigned
int
>
>
edgeIndices
;
precomputeTables
(
mesh
,
edgeIndices
);
QVector
<
unsigned
int
>
vertexIndices
;
QVector
<
unsigned
int
>
vertexIndicesOffsets
;
precomputeTables
(
mesh
,
edgeIndices
,
vertexIndices
,
vertexIndicesOffsets
);
runShader
(
mesh
,
edgeIndices
);
runShader
(
mesh
,
edgeIndices
);
return
NULL
;
return
NULL
;
}
}
void
Subdivision
::
precomputeTables
(
Mesh
*
mesh
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices_base
)
{
void
Subdivision
::
precomputeTables
(
Mesh
*
mesh
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices_base
,
QVector
<
unsigned
int
>
&
vertexIndices
,
QVector
<
unsigned
int
>
&
vertexIndicesOffsets
)
{
Mesh
::
Node
root
=
mesh
->
getRootNode
();
Mesh
::
Node
root
=
mesh
->
getRootNode
();
int
firstMeshEntryIndex
=
-
1
;
int
firstMeshEntryIndex
=
-
1
;
...
@@ -193,18 +196,17 @@ void Subdivision::precomputeTables(Mesh *mesh, QVector<QVector<unsigned int> > &
...
@@ -193,18 +196,17 @@ void Subdivision::precomputeTables(Mesh *mesh, QVector<QVector<unsigned int> > &
}
}
}
}
//TODO save/return edge table
//compute vertex table
//compute vertex table
//Format: First entry: original vertex. Other entries: adjacent vertices.
//Format: First entry: original vertex. Other entries: adjacent vertices.
QVector
<
QVector
<
unsigned
int
>
>
vertexIndices_base
;
QVector
<
QVector
<
unsigned
int
>
>
duplicates
;
//for debugging
QVector
<
QVector
<
unsigned
int
>
>
duplicates
;
//for debugging
int
offset
=
0
;
for
(
unsigned
int
i
=
0
;
i
<
vb
.
length
();
i
++
){
for
(
unsigned
int
i
=
0
;
i
<
vb
.
length
();
i
++
){
//hat evtl viel redundanz
//hat evtl viel redundanz
QVector
<
unsigned
int
>
adjacent_indices
;
QVector
<
Vertex
>
adj_v
;
//helfer
QVector
<
Vertex
>
adj_v
;
//helfer
adjacent_indices
.
push_back
(
i
);
vertexIndicesOffsets
.
push_back
(
offset
);
vertexIndices
.
push_back
(
i
);
offset
++
;
Vertex
originalVertex
=
vb
[
i
];
Vertex
originalVertex
=
vb
[
i
];
...
@@ -230,7 +232,7 @@ void Subdivision::precomputeTables(Mesh *mesh, QVector<QVector<unsigned int> > &
...
@@ -230,7 +232,7 @@ void Subdivision::precomputeTables(Mesh *mesh, QVector<QVector<unsigned int> > &
Vertex
v1
,
v2
;
//neighbour vertices;
Vertex
v1
,
v2
;
//neighbour vertices;
v1
=
vb
[
i1
];
v1
=
vb
[
i1
];
v2
=
vb
[
i2
];
v2
=
vb
[
i2
];
//check if vertices where already used
//check if vertices where already used
to influence this vertex
//Note: Can't use contain. Contain uses equal (would have to implement equal, but we're only interested in the position here.
//Note: Can't use contain. Contain uses equal (would have to implement equal, but we're only interested in the position here.
bool
found1
=
false
;
bool
found1
=
false
;
bool
found2
=
false
;
bool
found2
=
false
;
...
@@ -240,23 +242,21 @@ void Subdivision::precomputeTables(Mesh *mesh, QVector<QVector<unsigned int> > &
...
@@ -240,23 +242,21 @@ void Subdivision::precomputeTables(Mesh *mesh, QVector<QVector<unsigned int> > &
}
}
if
(
!
found1
){
if
(
!
found1
){
adj_v
.
push_back
(
v1
);
adj_v
.
push_back
(
v1
);
adjacent_indices
.
push_back
(
i1
);
vertexIndices
.
push_back
(
i1
);
offset
++
;
}
}
if
(
!
found2
){
if
(
!
found2
){
adj_v
.
push_back
(
v2
);
adj_v
.
push_back
(
v2
);
adjacent_indices
.
push_back
(
i2
);
vertexIndices
.
push_back
(
i2
);
offset
++
;
}
}
//if one adjacent vertex is referenced by multiple different indices, only its first index will appear in the adjacent_indices list.1
//if one adjacent vertex is referenced by multiple different indices, only its first index will appear in the adjacent_indices list.1
}
}
}
}
vertexIndices_base
.
push_back
(
adjacent_indices
);
if
(
!
duplicates
.
contains
(
d
))
duplicates
.
push_back
(
d
);
if
(
!
duplicates
.
contains
(
d
))
duplicates
.
push_back
(
d
);
}
}
qDebug
()
<<
"Done with vertex index table. "
<<
vertexIndices_base
.
length
()
<<
" vertices processed. Table:"
;
qDebug
()
<<
"Done with vertex index table. "
;
for
(
int
i
=
0
;
i
<
vertexIndices_base
.
length
();
i
++
){
qDebug
()
<<
vertexIndices_base
[
i
];
}
qDebug
()
<<
"Duplicates: "
;
qDebug
()
<<
"Duplicates: "
;
for
(
int
i
=
0
;
i
<
duplicates
.
length
();
i
++
){
for
(
int
i
=
0
;
i
<
duplicates
.
length
();
i
++
){
...
...
QTProject/subdivision.h
View file @
960e75ea
...
@@ -20,7 +20,8 @@ private:
...
@@ -20,7 +20,8 @@ private:
QOpenGLShaderProgram
*
edgeShader
;
QOpenGLShaderProgram
*
edgeShader
;
QOpenGLShaderProgram
*
initEdgeComputeShaderProgram
();
QOpenGLShaderProgram
*
initEdgeComputeShaderProgram
();
void
precomputeTables
(
Mesh
*
mesh
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices_base
);
void
precomputeTables
(
Mesh
*
mesh
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices_base
,
QVector
<
unsigned
int
>
&
vertexIndices
,
QVector
<
unsigned
int
>
&
vertexIndicesOffsets
);
void
runShader
(
Mesh
*
mesh
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices
);
void
runShader
(
Mesh
*
mesh
,
QVector
<
QVector
<
unsigned
int
>
>
&
edgeIndices
);
QVector
<
unsigned
int
>
fillVector
(
unsigned
int
a
,
unsigned
int
b
,
unsigned
int
c
,
unsigned
int
d
);
QVector
<
unsigned
int
>
fillVector
(
unsigned
int
a
,
unsigned
int
b
,
unsigned
int
c
,
unsigned
int
d
);
...
...
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