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Kai Westerkamp
Unterteilungsalgorithmen
Commits
9349f665
Commit
9349f665
authored
Sep 27, 2016
by
Philipp Adolf
Browse files
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Plain Diff
Merge branch '14-benutze-neighbors-map-in-precomputevertextable' into 'patchRender'
Resolve "Benutze neighbors map in precomputeVertexTable" Closes
#14
See merge request
!11
parents
25fccdc3
6883649b
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4 changed files
with
172 additions
and
97 deletions
+172
-97
mesh.cpp
QTProject/mesh.cpp
+21
-4
mesh.h
QTProject/mesh.h
+5
-2
subdivision.cpp
QTProject/subdivision.cpp
+140
-89
subdivision.h
QTProject/subdivision.h
+6
-2
No files found.
QTProject/mesh.cpp
View file @
9349f665
...
...
@@ -40,22 +40,24 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Verti
f
->
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
Vertex
)
*
Vertices
.
size
(),
&
Vertices
[
0
],
GL_STATIC_DRAW
);
QVector
<
unsigned
int
>
patches
;
this
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices
,
Indices_irregular
,
patches
);
this
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices
,
Indices_irregular
,
patches
,
patches
);
}
void
Mesh
::
SubdivEntry
::
init
(
QOpenGLFunctions_4_3_Core
*
f
,
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
){
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
,
QVector
<
unsigned
int
>&
Indices_extra
){
this
->
f
=
f
;
this
->
VB_handle
=
VB_handle
;
vertices
=
Vertices
;
indices_irregular
=
Indices_irregular
;
indices_regular
=
patches
;
indices_extra
=
Indices_extra
;
qCDebug
(
log_mesh
)
<<
"Vertices"
<<
vertices
.
length
();
qCDebug
(
log_mesh
)
<<
"Vertices Irregular"
<<
Vertices_irregular
.
length
();
qCDebug
(
log_mesh
)
<<
"Indices irregular"
<<
indices_irregular
.
length
();
qCDebug
(
log_mesh
)
<<
"Indices patches"
<<
patches
.
length
();
qCDebug
(
log_mesh
)
<<
"Indices extra"
<<
Indices_extra
.
length
();
f
->
glGenBuffers
(
1
,
&
VB_handle_irregular
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
VB_handle_irregular
);
...
...
@@ -71,6 +73,11 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVe
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_regular_handle
);
if
(
patches
.
size
()
!=
0
)
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
patches
.
size
(),
&
patches
[
0
],
GL_STATIC_DRAW
);
f
->
glGenBuffers
(
1
,
&
IB_extra_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_extra_handle
);
if
(
Indices_extra
.
size
()
!=
0
)
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
Indices_extra
.
size
(),
&
Indices_extra
[
0
],
GL_STATIC_DRAW
);
}
...
...
@@ -103,10 +110,10 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice
}
}
void
Mesh
::
MeshEntry
::
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
)
{
void
Mesh
::
MeshEntry
::
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
,
QVector
<
unsigned
int
>&
Indices_extra
)
{
SubdivEntry
*
entry
=
new
SubdivEntry
;
buffers
.
push_back
(
std
::
shared_ptr
<
SubdivEntry
>
(
entry
));
entry
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices_Irregular
,
Indices_irregular
,
patches
);
entry
->
init
(
f
,
VB_handle
,
Vertices
,
Vertices_Irregular
,
Indices_irregular
,
patches
,
Indices_extra
);
}
Mesh
::
MeshEntry
::~
MeshEntry
()
...
...
@@ -495,6 +502,16 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision,
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
3
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices_irregular
.
size
(),
GL_UNSIGNED_INT
,
0
);
}
if
(
!
entry
->
indices_extra
.
isEmpty
()
&&
false
)
{
shader
->
setUniformValue
(
"materialInfo.Diffuse"
,
QVector3D
(
0.0
,
156.0
,
18.0
)
/
255.0
);
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_extra_handle
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
3
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices_extra
.
size
(),
GL_UNSIGNED_INT
,
0
);
}
}
}
...
...
QTProject/mesh.h
View file @
9349f665
...
...
@@ -34,20 +34,23 @@ public:
GLuint
VB_handle
;
GLuint
VB_handle_irregular
;
GLuint
IB_irregular_handle
;
GLuint
IB_regular_handle
;
GLuint
IB_extra_handle
;
QVector
<
Vertex
>
vertices
;
QVector
<
Vertex
>
vertices_irregular
;
QVector
<
unsigned
int
>
indices_irregular
;
QVector
<
unsigned
int
>
indices_regular
;
QVector
<
unsigned
int
>
indices_extra
;
QOpenGLFunctions_4_3_Core
*
f
;
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices_irregular
);
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
);
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
,
QVector
<
unsigned
int
>&
Indices_extra
);
void
updateIndices
();
};
...
...
@@ -56,7 +59,7 @@ public:
~
MeshEntry
();
void
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
unsigned
int
>&
Indices
);
void
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
);
void
update
(
GLuint
VB_handle
,
QVector
<
Vertex
>&
Vertices
,
QVector
<
Vertex
>&
Vertices_Irregular
,
QVector
<
unsigned
int
>&
Indices_irregular
,
QVector
<
unsigned
int
>&
patches
,
QVector
<
unsigned
int
>&
Indices_extra
);
QString
name
;
...
...
QTProject/subdivision.cpp
View file @
9349f665
...
...
@@ -17,9 +17,9 @@ Subdivision::~Subdivision()
}
QString
Subdivision
::
formatTimeMeasurement
(
int
time
){
return
QString
(
"%1m %2s %3ms"
).
arg
(
time
/
60000
,
2
,
10
,
QChar
(
'0'
))
.
arg
((
time
%
60000
)
/
1000
,
2
,
10
,
QChar
(
'0'
))
.
arg
((
time
%
1000
)
,
3
,
10
,
QChar
(
'0'
));
return
QString
(
"%1m %2s %3ms"
).
arg
(
time
/
60000
,
2
,
10
,
QChar
(
'0'
))
.
arg
((
time
%
60000
)
/
1000
,
2
,
10
,
QChar
(
'0'
))
.
arg
((
time
%
1000
)
,
3
,
10
,
QChar
(
'0'
));
}
void
Subdivision
::
init
()
{
...
...
@@ -72,9 +72,9 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
Input
input
;
int
currentMax
=
current_mesh
->
buffers
.
size
()
-
1
;
//qCDebug(log_subdiv) << "Subdiv Level" << level << "Requested. Current Max:" << currentMax;
if
(
level
<=
currentMax
)
return
;
qCDebug
(
log_subdiv
)
<<
"========== Caluculating Subdiv Level"
<<
level
<<
"=========="
;
std
::
shared_ptr
<
Mesh
::
SubdivEntry
>
entry
=
current_mesh
->
buffers
[
currentMax
];
...
...
@@ -119,7 +119,7 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
getPatchIndexBuffer
(
regular
,
neighbors
,
patches
);
qCDebug
(
log_subdiv
)
<<
"patches"
<<
patches
.
length
();
current_mesh
->
update
(
result
.
vb_handle
,
result
.
vertex_buffer
,
result
.
vertex_buffer_irregular
,
irregular_ib
,
patches
);
current_mesh
->
update
(
result
.
vb_handle
,
result
.
vertex_buffer
,
result
.
vertex_buffer_irregular
,
irregular_ib
,
patches
,
tables
.
extra_triangles
);
qCDebug
(
log_timing
)
<<
"subdivide done:"
<<
formatTimeMeasurement
(
timer
.
elapsed
());
}
...
...
@@ -177,13 +177,15 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
QVector
<
Triangle
>
all_triangles
=
triangles
+
triangles_regular
;
buildNeighborsMap
(
vb
,
all_triangles
,
neighbors
);
QVector
<
Triangle
>
extra_old_triangles
;
subTimer
.
restart
();
precomputeEdgeTable
(
tables
,
triangles
,
neighbors
,
(
unsigned
int
)
vb
.
length
());
precomputeEdgeTable
(
tables
,
triangles
,
neighbors
,
(
unsigned
int
)
vb
.
length
()
,
extra_old_triangles
);
qCDebug
(
log_timing
)
<<
"precomputeEdgeTable:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
QVector
<
Triangle
>
irregular_and_extra_triangles
=
triangles
+
extra_old_triangles
;
QMap
<
unsigned
int
,
unsigned
int
>
modified_vertices
;
subTimer
.
restart
();
precomputeVertexTable
(
tables
,
input
,
modified_vertices
);
precomputeVertexTable
(
tables
,
vb
,
irregular_and_extra_triangles
,
neighbors
,
modified_vertices
);
qCDebug
(
log_timing
)
<<
"precomputeVertexTable:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
subTimer
.
restart
();
...
...
@@ -380,15 +382,22 @@ void Subdivision::buildNeighborsMap(QVector<Vertex> &vb, QVector<Triangle> &tria
QVector
<
Triangle
>
Subdivision
::
vertexNeighbors
(
Triangle
&
triangle
,
Triangle
::
Neighbor
current_neighbor
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
)
{
QVector
<
Triangle
>
ns
;
do
{
assert
(
current_neighbor
.
triangle
!=
NULL
);
if
(
current_neighbor
.
triangle
==
NULL
){
ns
.
clear
();
return
ns
;
}
ns
.
push_back
(
*
current_neighbor
.
triangle
);
current_neighbor
=
neighbors
.
value
(
*
current_neighbor
.
triangle
).
get_neighbor
(
rotate_edge_name
(
current_neighbor
.
edge
.
name
));
if
(
current_neighbor
.
triangle
==
NULL
){
ns
.
clear
();
return
ns
;
}
}
while
(
*
current_neighbor
.
triangle
!=
triangle
);
assert
(
current_neighbor
.
triangle
!=
NULL
);
return
ns
;
}
void
Subdivision
::
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
unsigned
int
offset
)
{
void
Subdivision
::
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
unsigned
int
offset
,
QVector
<
Triangle
>
extra_old_triangles
)
{
//compute edge table
//Format: first two entries: edge vertices. last two entries: distant vertices.
...
...
@@ -507,6 +516,7 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
while
(
extra_it
.
hasNext
())
{
extra_it
.
next
();
Triangle
triangle
=
extra_it
.
key
();
extra_old_triangles
.
push_back
(
triangle
);
int
uv
=
-
1
;
int
vw
=
-
1
;
int
wu
=
-
1
;
...
...
@@ -603,81 +613,101 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
}
}
void
Subdivision
::
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
)
{
//compute vertex table
//Format: First entry: original vertex. Other entries: adjacent vertices.
QVector
<
QVector
<
unsigned
int
>
>
duplicates
;
//for debugging
QVector
<
unsigned
int
>
ib_combined
=
input
.
index_irregular_buffer
+
input
.
index_regular_buffer
;
unsigned
int
offset
=
0
;
unsigned
int
output_offset
=
input
.
vertex_buffer
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
;
for
(
int
i
=
0
;
i
<
input
.
vertex_buffer
.
length
();
i
++
){
//hat evtl viel redundanz
QVector
<
Vertex
>
adj_v
;
//helfer
tables
.
vertex_offsets
.
push_back
(
offset
);
tables
.
vertex_indices
.
push_back
(
i
);
modified_vertices
.
insert
(
i
,
output_offset
+
i
);
offset
++
;
Vertex
originalVertex
=
input
.
vertex_buffer
[
i
];
QVector
<
unsigned
int
>
d
;
for
(
int
j
=
0
;
j
<
ib_combined
.
length
();
j
++
){
//suche verweise auf vertex im indexbuffer
if
(
input
.
vertex_buffer
[
ib_combined
[
j
]].
samePos
(
originalVertex
)){
d
.
push_back
(
j
);
unsigned
int
i1
,
i2
;
//indices for neighbour vertices
switch
(
j
%
3
)
{
case
0
:
i1
=
ib_combined
[
j
+
1
];
i2
=
ib_combined
[
j
+
2
];
break
;
case
1
:
i1
=
ib_combined
[
j
-
1
];
i2
=
ib_combined
[
j
+
1
];
break
;
case
2
:
i1
=
ib_combined
[
j
-
2
];
i2
=
ib_combined
[
j
-
1
];
break
;
}
Vertex
v1
,
v2
;
//neighbour vertices;
v1
=
input
.
vertex_buffer
[
i1
];
v2
=
input
.
vertex_buffer
[
i2
];
//check if vertices where already used to influence this vertex
//Note: Can't use contain. Contain uses equal (would have to implement equal, but we're only interested in the position here.
bool
found1
=
false
;
bool
found2
=
false
;
for
(
int
k
=
0
;
k
<
adj_v
.
length
();
k
++
){
if
(
adj_v
[
k
].
samePos
(
v1
))
found1
=
true
;
if
(
adj_v
[
k
].
samePos
(
v2
))
found2
=
true
;
}
if
(
!
found1
){
adj_v
.
push_back
(
v1
);
tables
.
vertex_indices
.
push_back
(
i1
);
offset
++
;
}
if
(
!
found2
){
adj_v
.
push_back
(
v2
);
tables
.
vertex_indices
.
push_back
(
i2
);
offset
++
;
}
//if one adjacent vertex is referenced by multiple different indices, only its first index will appear in the adjacent_indices list.1
void
Subdivision
::
precomputeVertexTable
(
Tables
&
tables
,
QVector
<
Vertex
>
&
vb
,
QVector
<
Triangle
>
&
irregular_triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
)
{
QTime
timer
;
timer
.
start
();
qCDebug
(
log_timing
)
<<
"precomputeVertexTable started"
;
unsigned
int
output_offset
=
vb
.
size
()
+
tables
.
edge_indices
.
size
()
/
4
;
tables
.
vertex_offsets
.
push_back
(
0
);
for
(
int
i
=
0
;
i
<
irregular_triangles
.
length
();
i
++
)
{
Triangle
triangle
=
irregular_triangles
[
i
];
Triangle
::
Neighbors
ns
=
neighbors
.
value
(
triangle
);
unsigned
int
idx
;
QVector
<
unsigned
int
>
neighbor_indices
;
bool
removed
;
idx
=
triangle
.
u_idx
();
if
(
!
modified_vertices
.
contains
(
idx
))
{
QVector
<
Triangle
>
neighborTriangles
=
vertexNeighbors
(
triangle
,
ns
.
uv
,
neighbors
);
if
(
!
neighborTriangles
.
empty
()){
tables
.
vertex_indices
.
push_back
(
idx
);
modified_vertices
.
insert
(
idx
,
output_offset
++
);
neighbor_indices
=
getAllVertexIndices
(
vb
,
neighborTriangles
);
removed
=
removeVertexIndex
(
vb
,
neighbor_indices
,
triangle
.
u
());
assert
(
removed
);
tables
.
vertex_indices
+=
neighbor_indices
;
tables
.
vertex_offsets
.
push_back
(
tables
.
vertex_indices
.
length
());
}
}
idx
=
triangle
.
v_idx
();
if
(
!
modified_vertices
.
contains
(
idx
))
{
QVector
<
Triangle
>
neighborTriangles
=
vertexNeighbors
(
triangle
,
ns
.
vw
,
neighbors
);
if
(
!
neighborTriangles
.
empty
()){
tables
.
vertex_indices
.
push_back
(
idx
);
modified_vertices
.
insert
(
idx
,
output_offset
++
);
neighbor_indices
=
getAllVertexIndices
(
vb
,
neighborTriangles
);
removed
=
removeVertexIndex
(
vb
,
neighbor_indices
,
triangle
.
v
());
assert
(
removed
);
tables
.
vertex_indices
+=
neighbor_indices
;
tables
.
vertex_offsets
.
push_back
(
tables
.
vertex_indices
.
length
());
}
}
idx
=
triangle
.
w_idx
();
if
(
!
modified_vertices
.
contains
(
idx
))
{
QVector
<
Triangle
>
neighborTriangles
=
vertexNeighbors
(
triangle
,
ns
.
wu
,
neighbors
);
if
(
!
neighborTriangles
.
empty
()){
tables
.
vertex_indices
.
push_back
(
idx
);
modified_vertices
.
insert
(
idx
,
output_offset
++
);
neighbor_indices
=
getAllVertexIndices
(
vb
,
neighborTriangles
);
removed
=
removeVertexIndex
(
vb
,
neighbor_indices
,
triangle
.
w
());
assert
(
removed
);
tables
.
vertex_indices
+=
neighbor_indices
;
tables
.
vertex_offsets
.
push_back
(
tables
.
vertex_indices
.
length
());
}
}
if
(
!
duplicates
.
contains
(
d
))
duplicates
.
push_back
(
d
);
}
qCDebug
(
log_timing
)
<<
"precomputeVertexTable done:"
<<
formatTimeMeasurement
(
timer
.
elapsed
());
}
tables
.
vertex_offsets
.
push_back
(
offset
);
bool
Subdivision
::
containsVertexIndex
(
const
QVector
<
Vertex
>
&
vb
,
const
QVector
<
unsigned
int
>
&
vertices
,
const
Vertex
vertex
)
const
{
for
(
int
i
=
0
;
i
<
vertices
.
length
();
i
++
)
{
if
(
vertex
.
samePos
(
vb
[
vertices
[
i
]]))
{
return
true
;
}
}
return
false
;
}
qCDebug
(
log_subdiv
)
<<
"Done with vertex index table. "
;
qCDebug
(
log_subdiv
)
<<
"Duplicates: "
<<
duplicates
.
length
();
for
(
int
i
=
0
;
i
<
duplicates
.
length
();
i
++
){
qCDebug
(
log_subdiv_trace
)
<<
duplicates
[
i
];
QVector
<
unsigned
int
>
Subdivision
::
getAllVertexIndices
(
const
QVector
<
Vertex
>
&
vb
,
const
QVector
<
Triangle
>
&
triangles
)
{
QVector
<
unsigned
int
>
result
;
QVectorIterator
<
Triangle
>
i
(
triangles
);
while
(
i
.
hasNext
())
{
Triangle
extra_triangle
=
i
.
next
();
if
(
!
containsVertexIndex
(
vb
,
result
,
extra_triangle
.
u
()))
result
.
push_back
(
extra_triangle
.
u_idx
());
if
(
!
containsVertexIndex
(
vb
,
result
,
extra_triangle
.
v
()))
result
.
push_back
(
extra_triangle
.
v_idx
());
if
(
!
containsVertexIndex
(
vb
,
result
,
extra_triangle
.
w
()))
result
.
push_back
(
extra_triangle
.
w_idx
());
}
return
result
;
}
bool
Subdivision
::
removeVertexIndex
(
const
QVector
<
Vertex
>
&
vb
,
QVector
<
unsigned
int
>
&
vertices
,
const
Vertex
&
vertex
)
{
QMutableVectorIterator
<
unsigned
int
>
i
(
vertices
);
while
(
i
.
hasNext
())
{
if
(
vertex
.
samePos
(
vb
[
i
.
next
()]))
{
i
.
remove
();
return
true
;
}
}
return
false
;
}
void
Subdivision
::
updateIndexBuffer
(
QVector
<
unsigned
int
>
&
index_buffer
,
QMap
<
unsigned
int
,
unsigned
int
>
map
)
{
...
...
@@ -852,6 +882,7 @@ void Subdivision::findRegular(QVector<Triangle> triangles, QMap<Triangle, Triang
Triangle
::
Neighbors
ns
=
neighbors
.
value
(
triangle
);
bool
is_regular
=
true
;
if
(
!
isVertexRegular
(
triangle
,
ns
.
uv
,
neighbors
))
{
is_regular
=
false
;
}
...
...
@@ -862,6 +893,7 @@ void Subdivision::findRegular(QVector<Triangle> triangles, QMap<Triangle, Triang
is_regular
=
false
;
}
if
(
is_regular
)
{
regular
.
push_back
(
triangle
);
}
else
{
...
...
@@ -1057,20 +1089,39 @@ bool Subdivision::containsVertex(QVector<Vertex> &vertices, Vertex vertex) {
return
false
;
}
QVector
<
Vertex
>
Subdivision
::
getAllVertices
(
const
QVector
<
Triangle
>
&
triangles
)
{
QVector
<
Vertex
>
result
;
QVectorIterator
<
Triangle
>
i
(
triangles
);
while
(
i
.
hasNext
())
{
Triangle
extra_triangle
=
i
.
next
();
if
(
!
containsVertex
(
result
,
extra_triangle
.
u
()))
result
.
push_back
(
extra_triangle
.
u
());
if
(
!
containsVertex
(
result
,
extra_triangle
.
v
()))
result
.
push_back
(
extra_triangle
.
v
());
if
(
!
containsVertex
(
result
,
extra_triangle
.
w
()))
result
.
push_back
(
extra_triangle
.
w
());
}
return
result
;
}
bool
removeVertex
(
QVector
<
Vertex
>
&
vertices
,
const
Vertex
&
vertex
)
{
QMutableVectorIterator
<
Vertex
>
i
(
vertices
);
while
(
i
.
hasNext
())
{
if
(
vertex
.
samePos
(
i
.
next
()))
{
i
.
remove
();
return
true
;
}
}
return
false
;
}
QVector3D
Subdivision
::
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
)
{
QVector
<
Vertex
>
surroundingVertex
;
QVectorIterator
<
Triangle
>
extra
(
neighboring_triangles
);
while
(
extra
.
hasNext
())
{
Triangle
extra_triangle
=
extra
.
next
();
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
u
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
u
()))
surroundingVertex
.
push_back
(
extra_triangle
.
u
());
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
v
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
v
()))
surroundingVertex
.
push_back
(
extra_triangle
.
v
());
if
(
!
currentCorner
.
samePos
(
extra_triangle
.
w
())
&&
!
containsVertex
(
surroundingVertex
,
extra_triangle
.
w
()))
surroundingVertex
.
push_back
(
extra_triangle
.
w
());
}
surroundingVertex
=
getAllVertices
(
neighboring_triangles
);
bool
removed
=
removeVertex
(
surroundingVertex
,
currentCorner
);
assert
(
removed
);
QVector3D
newPos
(
0.0
,
0.0
,
0.0
);
...
...
QTProject/subdivision.h
View file @
9349f665
...
...
@@ -62,8 +62,11 @@ private:
Tables
precomputeTables
(
Input
input
);
void
buildNeighborsMap
(
QVector
<
Vertex
>
&
vb
,
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
);
QVector
<
Triangle
>
vertexNeighbors
(
Triangle
&
triangle
,
Triangle
::
Neighbor
current_neighbor
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
unsigned
int
offset
);
void
precomputeVertexTable
(
Subdivision
::
Tables
&
tables
,
Input
&
input
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
);
void
precomputeEdgeTable
(
Subdivision
::
Tables
&
tables
,
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
unsigned
int
offset
,
QVector
<
Triangle
>
extra_old_triangles
);
void
precomputeVertexTable
(
Tables
&
tables
,
QVector
<
Vertex
>
&
vb
,
QVector
<
Triangle
>
&
irregular_triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
,
QMap
<
unsigned
int
,
unsigned
int
>
&
modified_vertices
);
bool
containsVertexIndex
(
const
QVector
<
Vertex
>
&
vb
,
const
QVector
<
unsigned
int
>
&
vertices
,
const
Vertex
vertex
)
const
;
QVector
<
unsigned
int
>
getAllVertexIndices
(
const
QVector
<
Vertex
>
&
vb
,
const
QVector
<
Triangle
>
&
triangles
);
bool
removeVertexIndex
(
const
QVector
<
Vertex
>
&
vb
,
QVector
<
unsigned
int
>
&
vertices
,
const
Vertex
&
vertex
);
void
updateIndexBuffer
(
QVector
<
unsigned
int
>
&
index_buffer
,
QMap
<
unsigned
int
,
unsigned
int
>
map
);
void
findRegular
(
QVector
<
Triangle
>
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
,
QVector
<
Triangle
>
&
regular
,
QVector
<
Triangle
>
&
irregular
);
Result
runShader
(
Input
input
,
Tables
&
tables
);
...
...
@@ -72,6 +75,7 @@ private:
void
runEdgeShader
(
GLuint
size
,
GLuint
vb_handle
,
GLuint
edge_indices_handle
,
GLuint
output_handle
,
GLuint
offset_handle
);
void
updateIrregularForDraw
(
const
QVector
<
Triangle
>
&
triangles
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
&
neighbors
,
Result
&
result
);
bool
containsVertex
(
QVector
<
Vertex
>
&
vertices
,
Vertex
vertex
);
QVector
<
Vertex
>
getAllVertices
(
const
QVector
<
Triangle
>
&
triangles
);
QVector3D
updateIrregularVertexForDraw
(
Vertex
currentCorner
,
QVector
<
Triangle
>
neighboring_triangles
);
QVector
<
unsigned
int
>
patchIBToTriangleIB
(
QVector
<
unsigned
int
>
ib
);
...
...
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