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Kai Westerkamp
Unterteilungsalgorithmen
Commits
8c68e838
Commit
8c68e838
authored
Sep 27, 2016
by
Philipp Adolf
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temp
parent
d08d0b1b
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4 changed files
with
46 additions
and
17 deletions
+46
-17
subdivision-neighbors.compute
QTProject/subdivision-neighbors.compute
+8
-4
subdivision.cpp
QTProject/subdivision.cpp
+23
-13
triangle.cpp
QTProject/triangle.cpp
+12
-0
triangle.h
QTProject/triangle.h
+3
-0
No files found.
QTProject/subdivision-neighbors.compute
View file @
8c68e838
...
...
@@ -25,12 +25,16 @@ layout(std430, binding=3) buffer Output {
int neighbors[][3];
};
bool areEqual(vec3 a, vec3 b) {
return all(lessThan(abs(a - b), vec3(0.01)));
}
int shared_edge(vec3 u, vec3 v, vec3 w, vec3 a, vec3 b, vec3 c) {
if (
u == a && v == c
) {
if (
areEqual(u, a) && areEqual(v, c)
) {
return 0;
} else if (
u == a && w == b
) {
} else if (
areEqual(u, a) && areEqual(w, b)
) {
return 2;
} else if (
v == a && w == c
) {
} else if (
areEqual(v, a) && areEqual(w, c)
) {
return 1;
}
return -1;
...
...
@@ -50,7 +54,7 @@ void main() {
vec3 v = vb[ib[3 * (gl_GlobalInvocationID.x + offset_in) + 1]].pos;
vec3 w = vb[ib[3 * (gl_GlobalInvocationID.x + offset_in) + 2]].pos;
for (int i = 0;
found < 3 &&
i < 128 && (3 * gl_GlobalInvocationID.y + offset_search + gl_NumWorkGroups.y * i) + 2 < ib.length(); i++) {
for (int i = 0; i < 128 && (3 * gl_GlobalInvocationID.y + offset_search + gl_NumWorkGroups.y * i) + 2 < ib.length(); i++) {
vec3 a = vb[ib[3 * (gl_GlobalInvocationID.y + offset_search + gl_NumWorkGroups.y * i) + 0]].pos;
vec3 b = vb[ib[3 * (gl_GlobalInvocationID.y + offset_search + gl_NumWorkGroups.y * i) + 1]].pos;
vec3 c = vb[ib[3 * (gl_GlobalInvocationID.y + offset_search + gl_NumWorkGroups.y * i) + 2]].pos;
...
...
QTProject/subdivision.cpp
View file @
8c68e838
...
...
@@ -89,15 +89,18 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
Tables
tables
=
precomputeTables
(
input
);
Result
result
=
runShader
(
input
,
tables
);
QVector
<
Triangle
>
triangles
;
ibToTriangles
(
&
result
.
vertex_buffer
,
tables
.
index_buffer
,
triangles
);
QVector
<
Triangle
>
all_triangles
;
ibToTriangles
(
&
result
.
vertex_buffer
,
tables
.
index_buffer
,
all_triangles
);
ibToTriangles
(
&
result
.
vertex_buffer
,
tables
.
extra_triangles
,
all_triangles
);
all_triangles
+=
triangles
;
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
;
buildNeighborsMap
(
result
.
vertex_buffer
,
all_triangles
,
neighbors
);
QVector
<
Triangle
>
regular
;
QVector
<
Triangle
>
irregular
;
findRegular
(
all_
triangles
,
neighbors
,
regular
,
irregular
);
findRegular
(
triangles
,
neighbors
,
regular
,
irregular
);
qCDebug
(
log_subdiv
)
<<
"Indices"
<<
tables
.
index_buffer
.
length
();
qCDebug
(
log_subdiv
)
<<
"subdivide: regular"
<<
regular
.
length
();
...
...
@@ -177,6 +180,7 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
subTimer
.
restart
();
updateIndexBuffer
(
tables
.
index_buffer
,
modified_vertices
);
updateIndexBuffer
(
tables
.
extra_triangles
,
modified_vertices
);
qCDebug
(
log_timing
)
<<
"updateIndexBuffer:"
<<
formatTimeMeasurement
(
subTimer
.
elapsed
());
qCDebug
(
log_subdiv
)
<<
"Precompute Tables Done"
;
...
...
@@ -370,11 +374,12 @@ void Subdivision::buildNeighborsMap(QVector<Vertex> &vb, QVector<Triangle> &tria
QVector
<
Triangle
>
Subdivision
::
vertexNeighbors
(
Triangle
&
triangle
,
Triangle
::
Neighbor
current_neighbor
,
QMap
<
Triangle
,
Triangle
::
Neighbors
>
neighbors
)
{
QVector
<
Triangle
>
ns
;
do
{
assert
(
current_neighbor
.
triangle
!=
NULL
);
// qDebug() << current_neighbor.triangle;
// assert(current_neighbor.triangle != NULL);
ns
.
push_back
(
*
current_neighbor
.
triangle
);
current_neighbor
=
neighbors
.
value
(
*
current_neighbor
.
triangle
).
get_neighbor
(
rotate_edge_name
(
current_neighbor
.
edge
.
name
));
}
while
(
*
current_neighbor
.
triangle
!=
triangle
);
assert
(
current_neighbor
.
triangle
!=
NULL
);
}
while
(
current_neighbor
.
triangle
!=
NULL
&&
*
current_neighbor
.
triangle
!=
triangle
);
//
assert(current_neighbor.triangle != NULL);
return
ns
;
}
...
...
@@ -410,14 +415,16 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
*/
Triangle
::
Neighbors
ns
=
neighbors
.
value
(
*
triangle
);
if
(
!
irregular_triangles
.
contains
(
*
ns
.
uv
.
triangle
))
{
extra_triangles
.
insert
(
*
ns
.
uv
.
triangle
,
true
);
}
if
(
!
irregular_triangles
.
contains
(
*
ns
.
vw
.
triangle
))
{
extra_triangles
.
insert
(
*
ns
.
vw
.
triangle
,
true
);
}
if
(
!
irregular_triangles
.
contains
(
*
ns
.
wu
.
triangle
))
{
extra_triangles
.
insert
(
*
ns
.
wu
.
triangle
,
true
);
QVector
<
Triangle
>
neighboring_triangles
;
neighboring_triangles
+=
vertexNeighbors
(
*
triangle
,
ns
.
uv
,
neighbors
);
neighboring_triangles
+=
vertexNeighbors
(
*
triangle
,
ns
.
vw
,
neighbors
);
neighboring_triangles
+=
vertexNeighbors
(
*
triangle
,
ns
.
wu
,
neighbors
);
QVectorIterator
<
Triangle
>
extra
(
neighboring_triangles
);
while
(
extra
.
hasNext
())
{
Triangle
extra_triangle
=
extra
.
next
();
if
(
!
irregular_triangles
.
contains
(
extra_triangle
))
{
extra_triangles
.
insert
(
extra_triangle
,
true
);
}
}
// indices of the three vertices added to the edges of this triangle
...
...
@@ -491,10 +498,13 @@ void Subdivision::precomputeEdgeTable(Subdivision::Tables &tables, QVector<Trian
tables
.
index_buffer
.
push_back
(
wu
);
}
qDebug
()
<<
"extra triangles"
<<
extra_triangles
.
size
();
QMapIterator
<
Triangle
,
bool
>
extra_it
(
extra_triangles
);
while
(
extra_it
.
hasNext
())
{
extra_it
.
next
();
Triangle
triangle
=
extra_it
.
key
();
qDebug
()
<<
triangle
;
unsigned
int
uv
,
vw
,
wu
;
Edge
edge
;
...
...
QTProject/triangle.cpp
View file @
8c68e838
...
...
@@ -165,6 +165,18 @@ bool Triangle::operator<(const Triangle &other) const {
return
false
;
}
bool
Triangle
::
operator
<=
(
const
Triangle
&
other
)
const
{
return
(
*
this
<
other
)
||
(
*
this
==
other
);
}
bool
Triangle
::
operator
>
(
const
Triangle
&
other
)
const
{
return
!
((
*
this
<
other
)
||
(
*
this
==
other
));
}
bool
Triangle
::
operator
>=
(
const
Triangle
&
other
)
const
{
return
!
(
*
this
<
other
);
}
void
Triangle
::
rotate_indices
()
{
unsigned
int
a
=
u_
;
u_
=
v_
;
...
...
QTProject/triangle.h
View file @
8c68e838
...
...
@@ -57,6 +57,9 @@ class Triangle {
bool
operator
==
(
const
Triangle
&
other
)
const
;
bool
operator
!=
(
const
Triangle
&
other
)
const
;
bool
operator
<
(
const
Triangle
&
other
)
const
;
bool
operator
<=
(
const
Triangle
&
other
)
const
;
bool
operator
>
(
const
Triangle
&
other
)
const
;
bool
operator
>=
(
const
Triangle
&
other
)
const
;
bool
next_ctrclockwise
(
Edge
first
,
Edge
next
)
const
;
bool
next_clockwise
(
Edge
first
,
Edge
next
)
const
;
...
...
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