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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
87d5c28e
Commit
87d5c28e
authored
Aug 29, 2016
by
Philipp Adolf
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Add method for turning patches into triangles
parent
72a399a4
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2 changed files
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14 additions
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+14
-0
subdivision.cpp
QTProject/subdivision.cpp
+13
-0
subdivision.h
QTProject/subdivision.h
+1
-0
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QTProject/subdivision.cpp
View file @
87d5c28e
...
...
@@ -489,6 +489,19 @@ QVector<unsigned int> Subdivision::getPatchIndexBuffer(QVector<unsigned int> ib)
}
/**
* Turns a patch index buffer into an index buffer of triangles.
*/
QVector
<
unsigned
int
>
Subdivision
::
getTriangles
(
QVector
<
unsigned
int
>
ib
)
{
QVector
<
unsigned
int
>
new_ib
;
for
(
int
i
=
0
;
i
<
ib
.
length
();
i
+=
12
)
{
new_ib
.
push_back
(
ib
[
i
+
3
]);
new_ib
.
push_back
(
ib
[
i
+
6
]);
new_ib
.
push_back
(
ib
[
i
+
7
]);
}
return
new_ib
;
}
/**
* Generates index buffers containing all regular and all irregular triangles in the input index buffer.
*
* @param index_buffer Index buffer describing triangles.
...
...
QTProject/subdivision.h
View file @
87d5c28e
...
...
@@ -62,6 +62,7 @@ private:
//Geht davon aus, dass jeder 3D-Punkt nur einmal im Vertex-Buffer vorkommt!
QVector
<
unsigned
int
>
getPatchIndexBuffer
(
QVector
<
unsigned
int
>
ib
);
QVector
<
unsigned
int
>
getTriangles
(
QVector
<
unsigned
int
>
ib
);
/**
* @brief matchAndCompleteTriangle if tx ty matches sxsy, sysz or szsy, fill tz with third source vertex index.
...
...
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