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Kai Westerkamp
Unterteilungsalgorithmen
Commits
84a57269
Commit
84a57269
authored
Aug 20, 2016
by
Philipp Adolf
Browse files
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Plain Diff
Rename variables in mesh.{cpp,h}
parent
88c169ea
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Showing
3 changed files
with
38 additions
and
38 deletions
+38
-38
mesh.cpp
QTProject/mesh.cpp
+28
-28
mesh.h
QTProject/mesh.h
+4
-4
subdivision.cpp
QTProject/subdivision.cpp
+6
-6
No files found.
QTProject/mesh.cpp
View file @
84a57269
...
@@ -9,29 +9,29 @@ QDebug operator<< (QDebug d, const Vertex &v) {
...
@@ -9,29 +9,29 @@ QDebug operator<< (QDebug d, const Vertex &v) {
Mesh
::
SubdivEntry
::
SubdivEntry
()
Mesh
::
SubdivEntry
::
SubdivEntry
()
{
{
VB_handle
=
0xFFFFFFFF
;
VB_handle
=
0xFFFFFFFF
;
IB_handle
=
0xFFFFFFFF
;
IB_
irregular_
handle
=
0xFFFFFFFF
;
IB_
Regular
=
0xFFFFFFFF
;
IB_
regular_handle
=
0xFFFFFFFF
;
}
}
Mesh
::
SubdivEntry
::~
SubdivEntry
()
Mesh
::
SubdivEntry
::~
SubdivEntry
()
{
{
qDebug
()
<<
"FIXME: Delete Called: num vertex:"
<<
vertices
.
size
();
qDebug
()
<<
"FIXME: Delete Called: num vertex:"
<<
vertices
.
size
();
/*f->glDeleteBuffers(1, &VB_handle);
/*f->glDeleteBuffers(1, &VB_handle);
f->glDeleteBuffers(1, &IB_handle);
f->glDeleteBuffers(1, &IB_
irregular_
handle);
f->glDeleteBuffers(1, &IB_
Regular
);
f->glDeleteBuffers(1, &IB_
regular_handle
);
*/
*/
}
}
void
Mesh
::
SubdivEntry
::
updateIndices
()
{
void
Mesh
::
SubdivEntry
::
updateIndices
()
{
f
->
glDeleteBuffers
(
1
,
&
IB_handle
);
f
->
glDeleteBuffers
(
1
,
&
IB_
irregular_
handle
);
f
->
glGenBuffers
(
1
,
&
IB_handle
);
f
->
glGenBuffers
(
1
,
&
IB_
irregular_
handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_
irregular_
handle
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
indices
.
size
(),
&
indices
[
0
],
GL_STATIC_DRAW
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
indices
_irregular
.
size
(),
&
indices_irregular
[
0
],
GL_STATIC_DRAW
);
f
->
glDeleteBuffers
(
1
,
&
IB_
Regular
);
f
->
glDeleteBuffers
(
1
,
&
IB_
regular_handle
);
f
->
glGenBuffers
(
1
,
&
IB_
Regular
);
f
->
glGenBuffers
(
1
,
&
IB_
regular_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_
Regular
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_
regular_handle
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
indices
Regular
.
size
(),
&
indicesR
egular
[
0
],
GL_STATIC_DRAW
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
indices
_regular
.
size
(),
&
indices_r
egular
[
0
],
GL_STATIC_DRAW
);
}
}
void
Mesh
::
SubdivEntry
::
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
void
Mesh
::
SubdivEntry
::
init
(
QOpenGLFunctions_4_3_Core
*
f
,
QVector
<
Vertex
>&
Vertices
,
...
@@ -51,19 +51,19 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVe
...
@@ -51,19 +51,19 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVe
this
->
VB_handle
=
VB_handle
;
this
->
VB_handle
=
VB_handle
;
vertices
=
Vertices
;
vertices
=
Vertices
;
indices
=
Indices_irregular
;
indices
_irregular
=
Indices_irregular
;
indices
R
egular
=
patches
;
indices
_r
egular
=
patches
;
qDebug
()
<<
"Vertices"
<<
vertices
.
length
();
qDebug
()
<<
"Vertices"
<<
vertices
.
length
();
qDebug
()
<<
"Indices irregular"
<<
indices
.
length
();
qDebug
()
<<
"Indices irregular"
<<
indices
_irregular
.
length
();
qDebug
()
<<
"Indices patches"
<<
patches
.
length
();
qDebug
()
<<
"Indices patches"
<<
patches
.
length
();
f
->
glGenBuffers
(
1
,
&
IB_handle
);
f
->
glGenBuffers
(
1
,
&
IB_
irregular_
handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_
irregular_
handle
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
indices
.
size
(),
&
indices
[
0
],
GL_STATIC_DRAW
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
indices
_irregular
.
size
(),
&
indices_irregular
[
0
],
GL_STATIC_DRAW
);
f
->
glGenBuffers
(
1
,
&
IB_
Regular
);
f
->
glGenBuffers
(
1
,
&
IB_
regular_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_
Regular
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
IB_
regular_handle
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
patches
.
size
(),
&
patches
[
0
],
GL_STATIC_DRAW
);
f
->
glBufferData
(
GL_ELEMENT_ARRAY_BUFFER
,
sizeof
(
unsigned
int
)
*
patches
.
size
(),
&
patches
[
0
],
GL_STATIC_DRAW
);
}
}
...
@@ -471,25 +471,25 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision,
...
@@ -471,25 +471,25 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision,
// Draw Vertex Array
// Draw Vertex Array
// qDebug()<<"Render"<<subdivision<<entry->indices;
// qDebug()<<"Render"<<subdivision<<entry->indices
_irregular
;
if
(
regular
){
if
(
regular
){
if
(
!
entry
->
indices
R
egular
.
isEmpty
())
{
if
(
!
entry
->
indices
_r
egular
.
isEmpty
())
{
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
);
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_
Regular
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_
regular_handle
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
12
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
12
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices
R
egular
.
size
(),
GL_UNSIGNED_INT
,
0
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices
_r
egular
.
size
(),
GL_UNSIGNED_INT
,
0
);
}
}
}
else
{
}
else
{
if
(
!
entry
->
indices
.
isEmpty
())
{
if
(
!
entry
->
indices
_irregular
.
isEmpty
())
{
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
);
f
->
glBindBuffer
(
GL_ARRAY_BUFFER
,
entry
->
VB_handle
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glVertexAttribPointer
(
positionIndex
,
3
,
GL_FLOAT
,
GL_FALSE
,
sizeof
(
Vertex
),
0
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_handle
);
f
->
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
entry
->
IB_
irregular_
handle
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
3
);
f
->
glPatchParameteri
(
GL_PATCH_VERTICES
,
3
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices
.
size
(),
GL_UNSIGNED_INT
,
0
);
f
->
glDrawElements
(
GL_PATCHES
,
entry
->
indices
_irregular
.
size
(),
GL_UNSIGNED_INT
,
0
);
}
}
}
}
}
}
...
...
QTProject/mesh.h
View file @
84a57269
...
@@ -60,12 +60,12 @@ public:
...
@@ -60,12 +60,12 @@ public:
~
SubdivEntry
();
~
SubdivEntry
();
GLuint
VB_handle
;
GLuint
VB_handle
;
GLuint
IB_handle
;
GLuint
IB_
irregular_
handle
;
GLuint
IB_
Regular
;
GLuint
IB_
regular_handle
;
QVector
<
Vertex
>
vertices
;
QVector
<
Vertex
>
vertices
;
QVector
<
unsigned
int
>
indices
;
QVector
<
unsigned
int
>
indices
_irregular
;
QVector
<
unsigned
int
>
indices
R
egular
;
QVector
<
unsigned
int
>
indices
_r
egular
;
QOpenGLFunctions_4_3_Core
*
f
;
QOpenGLFunctions_4_3_Core
*
f
;
...
...
QTProject/subdivision.cpp
View file @
84a57269
...
@@ -69,10 +69,10 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
...
@@ -69,10 +69,10 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
input
.
vb_handle
=
entry
->
VB_handle
;
input
.
vb_handle
=
entry
->
VB_handle
;
input
.
vertex_buffer
=
entry
->
vertices
;
input
.
vertex_buffer
=
entry
->
vertices
;
input
.
index_buffer
=
entry
->
indices
;
input
.
index_buffer
=
entry
->
indices
_irregular
;
if
(
input
.
index_buffer
.
isEmpty
())
{
if
(
input
.
index_buffer
.
isEmpty
())
{
current_mesh
->
update
(
input
.
vb_handle
,
input
.
vertex_buffer
,
input
.
index_buffer
,
entry
->
indices
R
egular
);
current_mesh
->
update
(
input
.
vb_handle
,
input
.
vertex_buffer
,
input
.
index_buffer
,
entry
->
indices
_r
egular
);
}
else
{
}
else
{
Tables
tables
=
precomputeTables
(
input
);
Tables
tables
=
precomputeTables
(
input
);
Result
result
=
runShader
(
input
,
tables
);
Result
result
=
runShader
(
input
,
tables
);
...
@@ -388,12 +388,12 @@ void Subdivision::splitRegular(Mesh *mesh) {
...
@@ -388,12 +388,12 @@ void Subdivision::splitRegular(Mesh *mesh) {
QVector
<
unsigned
int
>
regular
;
QVector
<
unsigned
int
>
regular
;
QVector
<
unsigned
int
>
irregular
;
QVector
<
unsigned
int
>
irregular
;
findRegular
(
current_mesh
->
buffers
[
0
]
->
indices
,
current_mesh
->
buffers
[
0
]
->
vertices
,
regular
,
irregular
);
findRegular
(
current_mesh
->
buffers
[
0
]
->
indices
_irregular
,
current_mesh
->
buffers
[
0
]
->
vertices
,
regular
,
irregular
);
findRegular
(
current_mesh
->
buffers
[
0
]
->
indices
R
egular
,
current_mesh
->
buffers
[
0
]
->
vertices
,
regular
,
irregular
);
findRegular
(
current_mesh
->
buffers
[
0
]
->
indices
_r
egular
,
current_mesh
->
buffers
[
0
]
->
vertices
,
regular
,
irregular
);
QVector
<
unsigned
int
>
patches
=
getPatchIndexBuffer
(
regular
);
QVector
<
unsigned
int
>
patches
=
getPatchIndexBuffer
(
regular
);
current_mesh
->
buffers
[
0
]
->
indices
R
egular
=
patches
;
current_mesh
->
buffers
[
0
]
->
indices
_r
egular
=
patches
;
current_mesh
->
buffers
[
0
]
->
indices
=
irregular
;
current_mesh
->
buffers
[
0
]
->
indices
_irregular
=
irregular
;
current_mesh
->
buffers
[
0
]
->
updateIndices
();
current_mesh
->
buffers
[
0
]
->
updateIndices
();
qDebug
()
<<
"regular: "
<<
regular
.
length
();
qDebug
()
<<
"regular: "
<<
regular
.
length
();
...
...
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