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Unterteilungsalgorithmen
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Kai Westerkamp
Unterteilungsalgorithmen
Commits
6c61cd90
Commit
6c61cd90
authored
Jul 21, 2016
by
Kai Westerkamp
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subdivideRegular.tes
QTProject/subdivideRegular.tes
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QTProject/subdivideRegular.tes
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6c61cd90
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@@ -29,6 +29,7 @@ void main()
...
@@ -29,6 +29,7 @@ void main()
float w3 = w2*w;
float w3 = w2*w;
float w4= w2*w2;
float w4= w2*w2;
//müsset alles / 12 sien , ist udnen beim entgültigen Punkte iengerechnet
float a0 = u4+2*u3*v;
float a0 = u4+2*u3*v;
float a1 = u4+2*u3*w;
float a1 = u4+2*u3*w;
float a2 = u4+2*u3*w+6*u3*v+6*u2*v*w+12*u2*v2+6*u*v2*w+6*u*v3+2*v3*w+v4;
float a2 = u4+2*u3*w+6*u3*v+6*u2*v*w+12*u2*v2+6*u*v2*w+6*u*v3+2*v3*w+v4;
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@@ -57,7 +58,7 @@ void main()
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@@ -57,7 +58,7 @@ void main()
vec3 newPos= a0*p0+a1*p1+a2*p2+a3*p3+a4*p4+a5*p5+a6*p6+a7*p7+a8*p8+a9*p9+a10*p10+a11*p11;
vec3 newPos= a0*p0+a1*p1+a2*p2+a3*p3+a4*p4+a5*p5+a6*p6+a7*p7+a8*p8+a9*p9+a10*p10+a11*p11;
vec4 pos = vec4(
(newPos)
,1);
vec4 pos = vec4(
newPos/12
,1);
tePatchDistance = gl_TessCoord.xyz;
tePatchDistance = gl_TessCoord.xyz;
...
...
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