Commit 6883649b by Kai Westerkamp Committed by Philipp Adolf

JAAAAAAAAAAAAAAAAAAAAAAAA FIXED IT

parent 07e28ea6
...@@ -40,22 +40,24 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Verti ...@@ -40,22 +40,24 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Verti
f->glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * Vertices.size(), &Vertices[0], GL_STATIC_DRAW); f->glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * Vertices.size(), &Vertices[0], GL_STATIC_DRAW);
QVector<unsigned int> patches; QVector<unsigned int> patches;
this->init(f, VB_handle, Vertices, Vertices, Indices_irregular, patches); this->init(f, VB_handle, Vertices, Vertices, Indices_irregular, patches,patches);
} }
void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVector<Vertex>& Vertices, QVector<Vertex>& Vertices_irregular, void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVector<Vertex>& Vertices, QVector<Vertex>& Vertices_irregular,
QVector<unsigned int>& Indices_irregular, QVector<unsigned int>& patches){ QVector<unsigned int>& Indices_irregular, QVector<unsigned int>& patches,QVector<unsigned int>& Indices_extra){
this->f = f; this->f = f;
this->VB_handle = VB_handle; this->VB_handle = VB_handle;
vertices = Vertices; vertices = Vertices;
indices_irregular = Indices_irregular; indices_irregular = Indices_irregular;
indices_regular = patches; indices_regular = patches;
indices_extra = Indices_extra;
qCDebug(log_mesh) << "Vertices" << vertices.length(); qCDebug(log_mesh) << "Vertices" << vertices.length();
qCDebug(log_mesh) << "Vertices Irregular" << Vertices_irregular.length(); qCDebug(log_mesh) << "Vertices Irregular" << Vertices_irregular.length();
qCDebug(log_mesh) << "Indices irregular" << indices_irregular.length(); qCDebug(log_mesh) << "Indices irregular" << indices_irregular.length();
qCDebug(log_mesh) << "Indices patches" << patches.length(); qCDebug(log_mesh) << "Indices patches" << patches.length();
qCDebug(log_mesh) << "Indices extra" << Indices_extra.length();
f->glGenBuffers(1, &VB_handle_irregular); f->glGenBuffers(1, &VB_handle_irregular);
f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, VB_handle_irregular); f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, VB_handle_irregular);
...@@ -71,6 +73,11 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVe ...@@ -71,6 +73,11 @@ void Mesh::SubdivEntry::init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVe
f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IB_regular_handle); f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IB_regular_handle);
if(patches.size() != 0) if(patches.size() != 0)
f->glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * patches.size(), &patches[0], GL_STATIC_DRAW); f->glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * patches.size(), &patches[0], GL_STATIC_DRAW);
f->glGenBuffers(1, &IB_extra_handle);
f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IB_extra_handle);
if(Indices_extra.size() != 0)
f->glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * Indices_extra.size(), &Indices_extra[0], GL_STATIC_DRAW);
} }
...@@ -103,10 +110,10 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice ...@@ -103,10 +110,10 @@ void Mesh::MeshEntry::init(QOpenGLFunctions_4_3_Core *f,QVector<Vertex>& Vertice
} }
} }
void Mesh::MeshEntry::update(GLuint VB_handle, QVector<Vertex>& Vertices,QVector<Vertex>& Vertices_Irregular, QVector<unsigned int>& Indices_irregular, QVector<unsigned int>& patches) { void Mesh::MeshEntry::update(GLuint VB_handle, QVector<Vertex>& Vertices,QVector<Vertex>& Vertices_Irregular, QVector<unsigned int>& Indices_irregular, QVector<unsigned int>& patches,QVector<unsigned int>& Indices_extra) {
SubdivEntry *entry = new SubdivEntry; SubdivEntry *entry = new SubdivEntry;
buffers.push_back(std::shared_ptr<SubdivEntry>(entry)); buffers.push_back(std::shared_ptr<SubdivEntry>(entry));
entry->init(f, VB_handle, Vertices, Vertices_Irregular,Indices_irregular, patches); entry->init(f, VB_handle, Vertices, Vertices_Irregular,Indices_irregular,patches, Indices_extra);
} }
Mesh::MeshEntry::~MeshEntry() Mesh::MeshEntry::~MeshEntry()
...@@ -495,6 +502,16 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision, ...@@ -495,6 +502,16 @@ void Mesh::renderMesh(QOpenGLShaderProgram *shader, int index, int subdivision,
f->glPatchParameteri(GL_PATCH_VERTICES, 3); f->glPatchParameteri(GL_PATCH_VERTICES, 3);
f->glDrawElements(GL_PATCHES, entry->indices_irregular.size(), GL_UNSIGNED_INT, 0); f->glDrawElements(GL_PATCHES, entry->indices_irregular.size(), GL_UNSIGNED_INT, 0);
} }
if (!entry->indices_extra.isEmpty() && false) {
shader->setUniformValue("materialInfo.Diffuse", QVector3D(0.0, 156.0, 18.0)/255.0);
f->glBindBuffer(GL_ARRAY_BUFFER, entry->VB_handle);
f->glVertexAttribPointer(positionIndex, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);
f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, entry->IB_extra_handle);
f->glPatchParameteri(GL_PATCH_VERTICES, 3);
f->glDrawElements(GL_PATCHES, entry->indices_extra.size(), GL_UNSIGNED_INT, 0);
}
} }
} }
......
...@@ -34,20 +34,23 @@ public: ...@@ -34,20 +34,23 @@ public:
GLuint VB_handle; GLuint VB_handle;
GLuint VB_handle_irregular; GLuint VB_handle_irregular;
GLuint IB_irregular_handle; GLuint IB_irregular_handle;
GLuint IB_regular_handle; GLuint IB_regular_handle;
GLuint IB_extra_handle;
QVector<Vertex> vertices; QVector<Vertex> vertices;
QVector<Vertex> vertices_irregular; QVector<Vertex> vertices_irregular;
QVector<unsigned int> indices_irregular; QVector<unsigned int> indices_irregular;
QVector<unsigned int> indices_regular; QVector<unsigned int> indices_regular;
QVector<unsigned int> indices_extra;
QOpenGLFunctions_4_3_Core *f; QOpenGLFunctions_4_3_Core *f;
void init(QOpenGLFunctions_4_3_Core *f, QVector<Vertex>& Vertices, void init(QOpenGLFunctions_4_3_Core *f, QVector<Vertex>& Vertices,
QVector<unsigned int>& Indices_irregular); QVector<unsigned int>& Indices_irregular);
void init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVector<Vertex>& Vertices, QVector<Vertex>& Vertices_irregular, void init(QOpenGLFunctions_4_3_Core *f, GLuint VB_handle, QVector<Vertex>& Vertices, QVector<Vertex>& Vertices_irregular,
QVector<unsigned int>& Indices_irregular, QVector<unsigned int>& patches); QVector<unsigned int>& Indices_irregular, QVector<unsigned int>& patches,QVector<unsigned int>& Indices_extra);
void updateIndices(); void updateIndices();
}; };
...@@ -56,7 +59,7 @@ public: ...@@ -56,7 +59,7 @@ public:
~MeshEntry(); ~MeshEntry();
void init(QOpenGLFunctions_4_3_Core *f, QVector<Vertex>& Vertices, QVector<unsigned int>& Indices); void init(QOpenGLFunctions_4_3_Core *f, QVector<Vertex>& Vertices, QVector<unsigned int>& Indices);
void update(GLuint VB_handle, QVector<Vertex>& Vertices, QVector<Vertex>& Vertices_Irregular, QVector<unsigned int>& Indices_irregular, QVector<unsigned int>& patches); void update(GLuint VB_handle, QVector<Vertex>& Vertices, QVector<Vertex>& Vertices_Irregular, QVector<unsigned int>& Indices_irregular, QVector<unsigned int>& patches,QVector<unsigned int>& Indices_extra);
QString name; QString name;
......
...@@ -17,9 +17,9 @@ Subdivision::~Subdivision() ...@@ -17,9 +17,9 @@ Subdivision::~Subdivision()
} }
QString Subdivision::formatTimeMeasurement(int time){ QString Subdivision::formatTimeMeasurement(int time){
return QString("%1m %2s %3ms").arg( time / 60000 , 2, 10, QChar('0')) return QString("%1m %2s %3ms").arg( time / 60000 , 2, 10, QChar('0'))
.arg((time % 60000) / 1000, 2, 10, QChar('0')) .arg((time % 60000) / 1000, 2, 10, QChar('0'))
.arg((time % 1000) , 3, 10, QChar('0')); .arg((time % 1000) , 3, 10, QChar('0'));
} }
void Subdivision::init() { void Subdivision::init() {
...@@ -72,9 +72,9 @@ void Subdivision::subdivide(Mesh *mesh, int level) { ...@@ -72,9 +72,9 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
Input input; Input input;
int currentMax = current_mesh->buffers.size()-1; int currentMax = current_mesh->buffers.size()-1;
//qCDebug(log_subdiv) << "Subdiv Level" << level << "Requested. Current Max:" << currentMax;
if(level <= currentMax) if(level <= currentMax)
return; return;
qCDebug(log_subdiv) << "========== Caluculating Subdiv Level" << level << "==========";
std::shared_ptr<Mesh::SubdivEntry> entry = current_mesh->buffers[currentMax]; std::shared_ptr<Mesh::SubdivEntry> entry = current_mesh->buffers[currentMax];
...@@ -119,7 +119,7 @@ void Subdivision::subdivide(Mesh *mesh, int level) { ...@@ -119,7 +119,7 @@ void Subdivision::subdivide(Mesh *mesh, int level) {
getPatchIndexBuffer(regular, neighbors, patches); getPatchIndexBuffer(regular, neighbors, patches);
qCDebug(log_subdiv) << "patches" << patches.length(); qCDebug(log_subdiv) << "patches" << patches.length();
current_mesh->update(result.vb_handle, result.vertex_buffer, result.vertex_buffer_irregular, irregular_ib, patches); current_mesh->update(result.vb_handle, result.vertex_buffer, result.vertex_buffer_irregular, irregular_ib, patches,tables.extra_triangles);
qCDebug(log_timing) << "subdivide done:" << formatTimeMeasurement(timer.elapsed()); qCDebug(log_timing) << "subdivide done:" << formatTimeMeasurement(timer.elapsed());
} }
...@@ -182,11 +182,10 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) { ...@@ -182,11 +182,10 @@ Subdivision::Tables Subdivision::precomputeTables(Input input) {
precomputeEdgeTable(tables, triangles, neighbors, (unsigned int) vb.length(), extra_old_triangles); precomputeEdgeTable(tables, triangles, neighbors, (unsigned int) vb.length(), extra_old_triangles);
qCDebug(log_timing) << "precomputeEdgeTable:" << formatTimeMeasurement(subTimer.elapsed()); qCDebug(log_timing) << "precomputeEdgeTable:" << formatTimeMeasurement(subTimer.elapsed());
QVector<Triangle> irregular_and_extra_triangles = triangles + extra_old_triangles; QVector<Triangle> irregular_and_extra_triangles = triangles+extra_old_triangles;
QMap<unsigned int, unsigned int> modified_vertices; QMap<unsigned int, unsigned int> modified_vertices;
subTimer.restart(); subTimer.restart();
QVector<Triangle> foo = all_triangles + extra_old_triangles; precomputeVertexTable(tables, vb, irregular_and_extra_triangles, neighbors, modified_vertices);
precomputeVertexTable(tables, vb, foo, neighbors, modified_vertices);
qCDebug(log_timing) << "precomputeVertexTable:" << formatTimeMeasurement(subTimer.elapsed()); qCDebug(log_timing) << "precomputeVertexTable:" << formatTimeMeasurement(subTimer.elapsed());
subTimer.restart(); subTimer.restart();
...@@ -383,9 +382,16 @@ void Subdivision::buildNeighborsMap(QVector<Vertex> &vb, QVector<Triangle> &tria ...@@ -383,9 +382,16 @@ void Subdivision::buildNeighborsMap(QVector<Vertex> &vb, QVector<Triangle> &tria
QVector<Triangle> Subdivision::vertexNeighbors(Triangle &triangle, Triangle::Neighbor current_neighbor, QMap<Triangle, Triangle::Neighbors> neighbors) { QVector<Triangle> Subdivision::vertexNeighbors(Triangle &triangle, Triangle::Neighbor current_neighbor, QMap<Triangle, Triangle::Neighbors> neighbors) {
QVector<Triangle> ns; QVector<Triangle> ns;
do { do {
assert(current_neighbor.triangle != NULL); if(current_neighbor.triangle == NULL){
ns.clear();
return ns;
}
ns.push_back(*current_neighbor.triangle); ns.push_back(*current_neighbor.triangle);
current_neighbor = neighbors.value(*current_neighbor.triangle).get_neighbor(rotate_edge_name(current_neighbor.edge.name)); current_neighbor = neighbors.value(*current_neighbor.triangle).get_neighbor(rotate_edge_name(current_neighbor.edge.name));
if(current_neighbor.triangle == NULL){
ns.clear();
return ns;
}
} while (*current_neighbor.triangle != triangle); } while (*current_neighbor.triangle != triangle);
assert(current_neighbor.triangle != NULL); assert(current_neighbor.triangle != NULL);
return ns; return ns;
...@@ -614,6 +620,7 @@ void Subdivision::precomputeVertexTable(Tables &tables, QVector<Vertex> &vb, QVe ...@@ -614,6 +620,7 @@ void Subdivision::precomputeVertexTable(Tables &tables, QVector<Vertex> &vb, QVe
unsigned int output_offset = vb.size() + tables.edge_indices.size() / 4; unsigned int output_offset = vb.size() + tables.edge_indices.size() / 4;
tables.vertex_offsets.push_back(0); tables.vertex_offsets.push_back(0);
for (int i = 0; i < irregular_triangles.length(); i++) { for (int i = 0; i < irregular_triangles.length(); i++) {
Triangle triangle = irregular_triangles[i]; Triangle triangle = irregular_triangles[i];
...@@ -624,35 +631,44 @@ void Subdivision::precomputeVertexTable(Tables &tables, QVector<Vertex> &vb, QVe ...@@ -624,35 +631,44 @@ void Subdivision::precomputeVertexTable(Tables &tables, QVector<Vertex> &vb, QVe
idx = triangle.u_idx(); idx = triangle.u_idx();
if (!modified_vertices.contains(idx)) { if (!modified_vertices.contains(idx)) {
tables.vertex_indices.push_back(idx); QVector<Triangle> neighborTriangles = vertexNeighbors(triangle, ns.uv, neighbors);
modified_vertices.insert(idx, output_offset++); if(!neighborTriangles.empty()){
neighbor_indices = getAllVertexIndices(vb, vertexNeighbors(triangle, ns.uv, neighbors)); tables.vertex_indices.push_back(idx);
removed = removeVertexIndex(vb, neighbor_indices, triangle.u()); modified_vertices.insert(idx, output_offset++);
assert(removed); neighbor_indices = getAllVertexIndices(vb, neighborTriangles);
tables.vertex_indices += neighbor_indices; removed = removeVertexIndex(vb, neighbor_indices, triangle.u());
tables.vertex_offsets.push_back(tables.vertex_indices.length()); assert(removed);
tables.vertex_indices += neighbor_indices;
tables.vertex_offsets.push_back(tables.vertex_indices.length());
}
} }
idx = triangle.v_idx(); idx = triangle.v_idx();
if (!modified_vertices.contains(idx)) { if (!modified_vertices.contains(idx)) {
tables.vertex_indices.push_back(idx); QVector<Triangle> neighborTriangles = vertexNeighbors(triangle, ns.vw, neighbors);
modified_vertices.insert(idx, output_offset++); if(!neighborTriangles.empty()){
neighbor_indices = getAllVertexIndices(vb, vertexNeighbors(triangle, ns.vw, neighbors)); tables.vertex_indices.push_back(idx);
removed = removeVertexIndex(vb, neighbor_indices, triangle.v()); modified_vertices.insert(idx, output_offset++);
assert(removed); neighbor_indices = getAllVertexIndices(vb, neighborTriangles);
tables.vertex_indices += neighbor_indices; removed = removeVertexIndex(vb, neighbor_indices, triangle.v());
tables.vertex_offsets.push_back(tables.vertex_indices.length()); assert(removed);
tables.vertex_indices += neighbor_indices;
tables.vertex_offsets.push_back(tables.vertex_indices.length());
}
} }
idx = triangle.w_idx(); idx = triangle.w_idx();
if (!modified_vertices.contains(idx)) { if (!modified_vertices.contains(idx)) {
tables.vertex_indices.push_back(idx); QVector<Triangle> neighborTriangles = vertexNeighbors(triangle, ns.wu, neighbors);
modified_vertices.insert(idx, output_offset++); if(!neighborTriangles.empty()){
neighbor_indices = getAllVertexIndices(vb, vertexNeighbors(triangle, ns.wu, neighbors)); tables.vertex_indices.push_back(idx);
removed = removeVertexIndex(vb, neighbor_indices, triangle.w()); modified_vertices.insert(idx, output_offset++);
assert(removed); neighbor_indices = getAllVertexIndices(vb, neighborTriangles);
tables.vertex_indices += neighbor_indices; removed = removeVertexIndex(vb, neighbor_indices, triangle.w());
tables.vertex_offsets.push_back(tables.vertex_indices.length()); assert(removed);
tables.vertex_indices += neighbor_indices;
tables.vertex_offsets.push_back(tables.vertex_indices.length());
}
} }
} }
qCDebug(log_timing) << "precomputeVertexTable done:" << formatTimeMeasurement(timer.elapsed()); qCDebug(log_timing) << "precomputeVertexTable done:" << formatTimeMeasurement(timer.elapsed());
...@@ -866,6 +882,7 @@ void Subdivision::findRegular(QVector<Triangle> triangles, QMap<Triangle, Triang ...@@ -866,6 +882,7 @@ void Subdivision::findRegular(QVector<Triangle> triangles, QMap<Triangle, Triang
Triangle::Neighbors ns = neighbors.value(triangle); Triangle::Neighbors ns = neighbors.value(triangle);
bool is_regular = true; bool is_regular = true;
if (!isVertexRegular(triangle, ns.uv, neighbors)) { if (!isVertexRegular(triangle, ns.uv, neighbors)) {
is_regular = false; is_regular = false;
} }
...@@ -876,6 +893,7 @@ void Subdivision::findRegular(QVector<Triangle> triangles, QMap<Triangle, Triang ...@@ -876,6 +893,7 @@ void Subdivision::findRegular(QVector<Triangle> triangles, QMap<Triangle, Triang
is_regular = false; is_regular = false;
} }
if (is_regular) { if (is_regular) {
regular.push_back(triangle); regular.push_back(triangle);
} else { } else {
......
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