Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
U
Unterteilungsalgorithmen
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
3
Issues
3
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Kai Westerkamp
Unterteilungsalgorithmen
Commits
540c3c44
Commit
540c3c44
authored
Sep 27, 2016
by
Philipp Adolf
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Revert "Disable tesselation shader"
This reverts commit
0b31a5fa
.
parent
9fe1af47
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
1 addition
and
2 deletions
+1
-2
subdivideRegular.tcs
QTProject/subdivideRegular.tcs
+0
-1
subdivideRegular.tes
QTProject/subdivideRegular.tes
+1
-1
No files found.
QTProject/subdivideRegular.tcs
View file @
540c3c44
...
@@ -14,7 +14,6 @@ void main()
...
@@ -14,7 +14,6 @@ void main()
tcPosition[gl_InvocationID] = vPosition[gl_InvocationID];
tcPosition[gl_InvocationID] = vPosition[gl_InvocationID];
float tesselation = subdiv-depth;
float tesselation = subdiv-depth;
tesselation = 0;
gl_TessLevelOuter[0] = exp2(tesselation);
gl_TessLevelOuter[0] = exp2(tesselation);
gl_TessLevelOuter[1] = exp2(tesselation);
gl_TessLevelOuter[1] = exp2(tesselation);
...
...
QTProject/subdivideRegular.tes
View file @
540c3c44
...
@@ -54,7 +54,7 @@ void main()
...
@@ -54,7 +54,7 @@ void main()
vec3 p11 = tcPosition[11];
vec3 p11 = tcPosition[11];
vec3 newPos= a0*p0+a1*p1+a2*p2+a3*p3+a4*p4+a5*p5+a6*p6+a7*p7+a8*p8+a9*p9+a10*p10+a11*p11;
vec3 newPos= a0*p0+a1*p1+a2*p2+a3*p3+a4*p4+a5*p5+a6*p6+a7*p7+a8*p8+a9*p9+a10*p10+a11*p11;
if (subdiv == 0
|| true
) {
if (subdiv == 0) {
newPos = u * p3 + v * p6 + w * p7;
newPos = u * p3 + v * p6 + w * p7;
}
}
vec4 pos = vec4(newPos, 1.0f);
vec4 pos = vec4(newPos, 1.0f);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment